View Full Version : SuperSpeed question (opionons welcomed)
Atsu_Nexus
05-05-2009, 11:55 PM
Hopefully this thread doesn't turn out contraversial like so many others of i did in the q&a (everybody please don't look it up. it's only embarassing)
ANYhow...
Super speed is not mentioned as a combat style, but it is mentioned only as a travel ability. I remember in City of Heroes and Villians you had super speed not only as a travel ability but it had some pretty useful combat abilities. Like the ability to disorient your target with the rapid flurry punches. And even spin really fast to suck every enemy into the whirlwind while they are in the whirlwind blasters, could blast them, and mentalist could do what ever the hell they wanted to do to them. Anybody thinks this is going to be in, although it is not mentioned as an official combat style of play.
I mean damn there's only so much you can do with super strength. (super punch, super kick, super throw, super hand clap) until everybody seen it and done. Can we get something for the speedsters who enjoys fast action game play out there?
Ok comments and opionnions on the posts.
I know nobodyhere is a developer, and God knows the developers probably don't even care (nor read) these faqs. No im not speaking blasphemy about the "game gods" that is champions online.
CountryPeppers
05-06-2009, 12:13 AM
I was just reading something in a Nexus faq from the Devs where this very question was asked(I dont however remember the date the answer was given however)
the answer was no not at this time, though it seemed like they may be toying with the idea.
I've only been watching these forums for about 6 months or so, and only been posting since about the time they released the launch date info, But it seems to me that these things probably arent going to be ingame for launch, but are certainly things the devs are toying with and may make it in in the future.
As far as my opinion on it, I like the idea in moderation.
That said, Its my opinion that all travel powers would have to have some functionalty like that, and there would have to be something either via other travel powers, or whathave you to counter such abilities.
(added edit, for forgetting that players countering would only work for pvp, That said for pve, such abilities would have to have imo a considerable limit to effectiveness or frequency of use)
just my thoughts =)
Baltabarin
05-06-2009, 01:29 AM
I's had been stated that Movement-Powers will have 3 applications, combat, free travel and fast travel.
In my opinion things could go like with Super Speed you should be able to avoid an attack or disorient a foe with quicker than the eye movements. Just speculating.
Demantiae
05-06-2009, 02:05 AM
I'd really like some combat aplications of travel powers, would add an extra lvl to combat in the game.
Nightmare
05-06-2009, 02:07 AM
I was also under the impression that travel powers will have some effect on combat but not in a attack power kind of way.
@ OP That said, the devs have posted in many threads and have in fact listened to many suggestions and even implemented some from what i've read. You seem to have a habit of just lashing out.
Antitso
05-06-2009, 08:23 AM
From what I got out of reading massively posts, travel powers can be used in combat, just not to a great degree.
For example, they state that if you arn't hit while starting to fly you will become faster, so I surpose in combat, you will be pretty slow and it won't be particually useful unless your skillful.
Secondly the charge time will add logic to travel powers in combat. I'm not sure if the charge can be interupted yet, or make you vunerable, but these are possibilites to stop you escaping too easily.
I can really see normal travel powers helping in pvp etc. even if we get combat travel powers too. Teleport sounds the funkiest, although only a tap may mean only a few seconds of invisiblity, this can still be a pwnage skill for range players.
From what we know, travel powers can be used in combat, so I can't see why they would be useless in combat.
Atsu_Nexus
05-06-2009, 08:33 AM
I was also under the impression that travel powers will have some effect on combat but not in a attack power kind of way.
"Super speed is not mentioned as a combat style"
Ok... now read your statement... Now read my statement.
We're on "combat-style" not "effects on combat". I want superspeed as a "combat gameplay" not as a "effect on combat".
I mentioned that with my experience in city of heroes that when you had super speed, you were also given some (attack skills) that had super speed attacks. Flurry of fists - minor damage- disorrient debuff. Whirlwind spin- No damage - imobolize enemies how they were lifted off the ground and remained in your vortex. Once you stopped, they were knocked on the ground, giving a small chance of having them disoriented.
With that paragraph. Answer the question: do you think that is gonig to be in.? it's a yes or no answer, followed by your oppionion on that. not me.
Now i didn't ask everybody on if it is going to be a "combat-style" later on in the future. But if moves like that would come from the previous game like this, into this actual game.
Hamsamwich
05-06-2009, 08:45 AM
they could add these effects to moves WITH super speed, and i am hoping that through different travel powers you unlock certain moves..
it would be COOL if you could fly really high, use a punch ability and stop flying so you fall straight down and hit someone
Atsu_Nexus
05-06-2009, 09:09 AM
they could add these effects to moves WITH super speed, and i am hoping that through different travel powers you unlock certain moves..
it would be COOL if you could fly really high, use a punch ability and stop flying so you fall straight down and hit someone
if that is so, that could mean, you combine superspeed with any blasting ability making a fire blast, that not only engulf your target in flames, but also disorienting them for close range people to pick on them.
if what you say is true. OMG that is going to be nice.
General_Maximus
05-06-2009, 05:38 PM
As I understand it from the recent interviews, superspeed and some of the other travel powers work differently depending on how long you charge the power. As in, tap the key and you'll start off slower and accelerate, but charge it to full and you'll take off instantly at top speed.
Atsu_Nexus
05-06-2009, 06:16 PM
As I understand it from the recent interviews, superspeed and some of the other travel powers work differently depending on how long you charge the power. As in, tap the key and you'll start off slower and accelerate, but charge it to full and you'll take off instantly at top speed.
easily can be done on a joypad.
bind your travel power to a trigger... your attacks to the face buttons. and whola, as your holding down the trigger with your 1st finger, your thumbs are still free to move. making combat, and charging moves a breeze to mix into combos.
General_Maximus
05-06-2009, 08:40 PM
Yeah but if it works how I think it works, you'd probably be unable to execute another power while still charging the travel.
Atsu_Nexus
05-07-2009, 02:55 PM
hopefully that's not the case. with the abilitiy to charge moves, while executing others would give a deeper gameplay mechanic to the game. you'd have to constantly be on ur toes, not expecting somebody to execute a fast flight over your head, then unleashing a fully charge lvl 3 blast.
DMenacer
05-09-2009, 08:53 AM
I just hope that they add the ability to at superspeed run up walls or across water
Mithros
05-09-2009, 08:17 PM
I mentioned that with my experience in city of heroes that when you had super speed, you were also given some (attack skills) that had super speed attacks.
To be fair, though, in CoH you had to take a combat power or some other power other than the travel power you really wanted in order to be able to get the actual travel power at a much higher level. That is just how they worked things out with their power pools. Here, flight is flight. No hover, no air superiority, and no waiting until you are 14th level. :cool:
Atsu_Nexus
05-09-2009, 10:36 PM
To be fair, though, in CoH you had to take a combat power or some other power other than the travel power you really wanted in order to be able to get the actual travel power at a much higher level. That is just how they worked things out with their power pools. Here, flight is flight. No hover, no air superiority, and no waiting until you are 14th level. :cool:
But then again, flight was more of a supportive ability once you maxed it out. Once you maxed out super speed, you had an attack, and once you maxed out teleportation, you had group teleportation. Super jump was still super jump no matter how you looked at it. But remember maxing out superspeed gave you whirlwind, and before you had the actual "superspeed" travel ability you had flurry of punches another combat ability (can't remember it's name right now).
Do you think the superspeed attacks will be with superspeed, or do u think super speed is just going to be super speed movement?
Nightmare
05-10-2009, 06:03 AM
"Super speed is not mentioned as a combat style"
Ok... now read your statement... Now read my statement.
We're on "combat-style" not "effects on combat". I want superspeed as a "combat gameplay" not as a "effect on combat".
I mentioned that with my experience in city of heroes that when you had super speed, you were also given some (attack skills) that had super speed attacks. Flurry of fists - minor damage- disorrient debuff. Whirlwind spin- No damage - imobolize enemies how they were lifted off the ground and remained in your vortex. Once you stopped, they were knocked on the ground, giving a small chance of having them disoriented.
With that paragraph. Answer the question: do you think that is gonig to be in.? it's a yes or no answer, followed by your oppionion on that. not me.
Now i didn't ask everybody on if it is going to be a "combat-style" later on in the future. But if moves like that would come from the previous game like this, into this actual game.
Apparently I misunderstood what you were asking.
No not at launch. Maybe in the future. Assuming we are talking about a Super Speed framework or whatever the term would be. I think it could be a cool thing, as right now I don't think you can do a Speedster with appropriate combat abilities. IE Move-By/Thru etc.
Hmmm hadn't thought about that as I was never a huge fan of speedsters. I think it is something they should look into or hopefully just haven't revealed to us yet.
And finally, my bad. It looks like I jumped in your wheaties for no reason.
Kentisc
05-10-2009, 09:39 AM
Dunno in which movie I saw it but I saw a hero running around with a gun with super speed. He was making circles around his enemy and shooting them.
Mithros
05-10-2009, 12:36 PM
Dunno in which movie I saw it but I saw a hero running around with a gun with super speed. He was making circles around his enemy and shooting them.
This video (http://www.gametrailers.com/player/45320.html#comments_top)?
That is acrobatics.
Atsu_Nexus
05-10-2009, 07:23 PM
This video (http://www.gametrailers.com/player/45320.html#comments_top)?
That is acrobatics.
They need to find some better gamers to display the demos. That was absolute crap. It made the game look boring, lame, and limited on what you can do. For a sec. there I actually thought you couldn't move and attack a tthe same time. Then he starts to shoot and fall back at the same time. Then shoot and run in. Im like, that guy, should not be showing it off.
ravorn
05-11-2009, 02:00 AM
It makes sense to me at one point he says hes a run and gun type of character. And he even mentions being able to run and shoot at the same time. i believe i read in the QA that you can do it with some lower endurance skills.But not all skills can be used when moving. eg. charg up moves
Warbler
05-11-2009, 02:03 AM
Oh man, I can think of an endless number of powers to be associated with superspeed, some combat, others utility types. I like the idea of it. I know Champions wants to stay away from archetypes, but inevitably everyone falls into certain categories. Speedsters are a time-honored tradition in comic books, and they should be included. Yeah, lightning speed shouldn't just be a movement power, either. It should definitely be part of who the hero is.
I'm curious to see how they would handle it, though, and I'm further curious to see how it would work in the game. Myself, I think the character should continue to move normally, while to everyone else he appears to move very fast. That would allow the character to think out his moves rather than to have to react with some lightning reflexes of his own. Definitely a power that needs to be turned on and off, though, and there should be limitations in terms of how much it taxes a character's endurance or whatever passes for fatigue levels in this game.
Also, story logic dictates that there be some kind of nemesis power to oppose it, like time travel or slowing time, etc, something that will negate the speedster's abilities or at least slow him down long enough to put the hurt on him.
JustplainZero
05-11-2009, 03:41 AM
Ignore - missed the point of the post
JustplainZero
05-11-2009, 06:04 AM
Oh man, I can think of an endless number of powers to be associated with superspeed, some combat, others utility types. I like the idea of it. I know Champions wants to stay away from archetypes, but inevitably everyone falls into certain categories. Speedsters are a time-honored tradition in comic books, and they should be included. Yeah, lightning speed shouldn't just be a movement power, either. It should definitely be part of who the hero is.
I'm curious to see how they would handle it, though, and I'm further curious to see how it would work in the game. Myself, I think the character should continue to move normally, while to everyone else he appears to move very fast. That would allow the character to think out his moves rather than to have to react with some lightning reflexes of his own. Definitely a power that needs to be turned on and off, though, and there should be limitations in terms of how much it taxes a character's endurance or whatever passes for fatigue levels in this game.
Also, story logic dictates that there be some kind of nemesis power to oppose it, like time travel or slowing time, etc, something that will negate the speedster's abilities or at least slow him down long enough to put the hurt on him.
How would you do that? Slow the game down for everybody else? What about other players? You didnt think this through me thinks...Imagine 467 speedsters