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View Full Version : Massively Hands-On: Character Creation


Ryeancez
05-07-2009, 04:36 PM
I am not sure if this has been posted before, but here it is for anyone who didn't see it.
From massively.com


This last weekend, press had the opportunity to spend my time within the Champions Online beta. After playing more than I would safely recommend, I bring you my personal takeaway in an effort to get out as much crunchy information goodness on the upcoming MMO as possible.

Do you like options? I really hope you love options, because you're going to get smacked upside the head with so many options when you first encounter Champions Online's character creation, that your mind -- much like my own -- is going to be reeling with all the possibilities.

Each and every time I made a thematically new hero, the creation process ate up more time than I ever thought possible. Let me explain why this happens, and what you can expect when you first sit down to make your very own creations.

Upon building a new character I was first asked to pick an origin, but these origins are similar to City of Heroes' only in name. In Champions Online they alter your stat layout and act as a kind of platform for the combat role you want to play. I prefer to think of them as roles more than anything else.

Here's a rundown of the stats and their effects:


Constitution - Hit Points
Endurance - Max Energy and rate of energy generated from fighting attacks
Strength - Improve knockback, knockback resist, breaking from tangible holds and the pick-up and throw ability
Dexterity - Improves Critical hit chance and chance to avoid attacks
Intelligence - Improves Pet damage, power cooldown length and stealth detection
Ego - Improves Critical hit severity, hold strength and breaking from intangible holds
Presence - Affects amount a character heals and how much threat they generate
Recovery - Sets you equilibrium and increases rate of energy generated from fighting attacks

When you're presented with the origins screen, you'll be given nine options that will adjust these statistics. Each of these options gives you a descriptive rundown of the kind of character these stats represent, thus making it fairly easy to figure out which spread is the one you want.

Next up is the power screen, which offers both pre-built frameworks similar to archetypes in City of Heroes or a button for custom frameworks where any two starting powers can be chosen. Choosing a pre-built framework won't limit you to those power pools in later levels, in case anyone is worried about that. I personally had fun with Clobber and Gauntlet Chainsaw. I can't stop making chainsaw noises and I think my dog might murder me in my sleep over it. If only I had a chainsaw gauntlet to protect myself with this wouldn't be a problem.

Vrrm, vrrm.

Anyhow, since I'm sure you're all wondering, here's a rundown of the power frameworks:


Archery
Darkness
Electricity
Fire
Force
Gadgeteering
Ice
Martial Artist: Dual Blades
Martial Artist: Fighting Claws
Martial Artist: Single Blades
Martial Artist: Unarmed
Might
Munitions
Power Armor
Sorcery
Supernatural
Telekinesis
Telepathy
As you can see, there a TON of powers in this game. Each of these categories contains several tiers of increasingly powerful abilities. One thing I'll note here is that while all the power animations look great, the martial arts stuff is especially well-animated. And in case you're wondering, yes you can turn off the "comicbook" shading in the visual options. You'll also be happy to know that I could run this game in windowed mode on Windows 7 beta without any problems at all.

Now we come to the final screen, which contains three tabs you can move throughout freely before clicking the create button to finalize your character. The three tabs are basics, body and costume.

The basics asks for your character name, gender and gives the option to "create your story" in a window on the bottom. You'll be happy to know that copy and paste works, so if you'd like to start writing a story now feel free. Just know that the current character limit sits around 500 words.

Moving on to the body tab reveals the outer space-like depths of Champions Online's character creation. Almost everything in this tab deals with sliders, and there are a lot of them -- 40 in all, actually.

Within the body tab, you'll have three sections to work with: size, body and face. The primary options under size are height, muscle and body mass. Although there are also sliders for neck, shoulders, chest width, chest depth, arms, arm thickness, bicep, forearm, hand size and hand thickness.

Oh, we're just getting started.

Under the body section of the body tab you'll discover stances. Picking one of these changes the way your character stands and runs around in-game. Your options are beast, huge, heroic and average. Huge makes you run around like The Hulk, beast is perfect for werewolves and such with its all-fours approach to movement while average and heroic are mostly about posture. Pick heroic if you want to look very Superman-like with your chest out, arms apart and fists clenched ready for battle. On the other hand, pick average if you just want to look laid back, like a regular person.

I'll also note that female characters don't get the huge option -- as their bodies cant' be made into hulk-sized horrors -- and instead have that replaced with vixen, which is basically any sumptuously posed super heroin (and/or super villain) you've ever seen in a comic book.

Stances are the stuff roleplayer's dreams are made of and I can see a lot of promising possibilities with future additions to stances like the long ago mentioned arcane user floating along the ground, arms crossed example.

Finally we come to the face tab, which as you may guess is full of crazy options for making your face look like a monkey with antlers and a goatee!

Seriously though, it's rather insane.

The face tab, like the body tab, has more than just sliders. Moods are like the face version of stances, only they alter your character's default expression. Options are: normal, courageous, determined, grim, angry and pleasant. I am happy to report that there are the same moods for both sexes, in case anyone was wondering.

The sliders for your face are easily the most detailed, and do change quite a bit. You can adjust your brow, jaw length/width, mouth width, head size/height/width/depth, eye size/height/position, cheeks size/height, ear size, pointy ears, nose width/length/height/position and finally the all-important chin size/width. Whew, just typing that was exhausting.

I've managed to make a lot of varied faces, but what ends up effecting your mug more than anything else seems to be your mood and hair/hat options. Not that these sliders are useless, just that if you couldn't be bothered with them you really needn't worry about it beyond picking a mood.

I have no doubt though, that many people will start by skipping to the final tab -- the costume.

Champions Online takes what I like to call an insanely thorough approach to costume creation. There are four primary sections to your outfit: head, upper body, hands and lower body. Every piece of your costume has material options with the most common being cloth, leather and metal. Although sometimes you also get additional drop-down menus like pattern, detail and the ever-utilitarian "option" option. That last one is generally where you'll find the choice to make something dirty, which is actually really nice when you're making a guy with bare feet, or a crime-fighting hobo.

I'd do a costume options rundown, but that would literally take up pages and pages of space. So instead, key points I noticed:


Many things overlap, so you can have lots of layers.
Power Suit options are vast, vast, vast.
Bestial options are also huge.
Tails are wonderfully animated and there are a ton -- there are two different dinosaur tails.
You can make very convincing robots, but cyborgs are my personal choice.
Upper body has a lot of individual pieces like belt, shoulders, back, collar, bracers, arm accessories and chest that goes on top of your standard tights stuff.
With hands separate, you can put oodles of stuff on your arms. Like, a lot of stuff.
The head section is equally insane and even has an option for different eyebrows
Colors can be separately linked, so let's say you slot your shared colors in this order, "Red, white, blue, black" and you'd like to keep your awesome robot helmet mostly the same, but get rid of the white -- you can do that. You can also pick a color palette and shuffle the location of each one, allowing you to get a feel for that palette on your entire outfit.

When you click on a box to pick your color, you're presented with a vast array of colors. If you've made a hero in CoH, you'll be familiar with the options. However, one thing different here is that the window remembers what colors are your shared and which ones you've recently picked for other items. This makes coordinating colors much easier. No more switching back and forth between items to see which shade of blue you selected -- now the game remembers for you!

Of course, you can now wear one of everything. Want to wear just one left glove? Go for it. Maybe you want to wear two different gloves, shoulders, boots and bracers? That can be done too, if you want.

That's about it for character creation. I've already made more characters than I can count, and still there are ideas floating around in my head. If my time with Champions Online this weekend has taught me anything, it's that Cryptic doesn't mess around when it comes to customization. I don't even want to attempt to understand where this thing will be after six to twelve months

NitexCPB
05-07-2009, 04:53 PM
What happen to the Ego blades power?

General_Maximus
05-07-2009, 05:29 PM
What happen to the Ego blades power?

I would guess it's in either Telekinesis or Telepathy.

Ryeancez
05-07-2009, 05:54 PM
Those are just the basic catagories of powers, each one has several options at start, then, as you progress you will be able to learn more.

Mr_Zek
05-07-2009, 06:17 PM
Will pistols be able to be dual wielded as well?

Zufall
05-07-2009, 06:18 PM
I would guess it's in either Telekinesis or Telepathy.

Yeah, there's a screenshot from a french interview somewhere which shows Ego Blades under Telekinesis.

Prodiguy
05-07-2009, 07:36 PM
Will pistols be able to be dual wielded as well?

There is a munitions power that has dual-wielding pistols.

Striefer
05-07-2009, 07:47 PM
Are there 2-handed HAMMER powers? Sorry i'm new just trying to get some info.

Adamantium
05-07-2009, 08:43 PM
Power Suit options are vast, vast, vast.

This really made my night after the possibility that this game will be delayed to september 1st.

Master-Void
05-07-2009, 08:56 PM
Sounds like my earler statment of taking a day to make my hero , will now take days lol cant wait.

AlienOverlord
05-07-2009, 09:49 PM
DId I read it, right?

We can pick wings in the Character -creation-? We don't have to earn them?

Sorry if this has been stated, this is the Newbie board :)

Downfall
05-07-2009, 11:34 PM
DId I read it, right?

We can pick wings in the Character -creation-? We don't have to earn them?

Sorry if this has been stated, this is the Newbie board :)

I believe so. :)

That and capes from the start.