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LemonLass
03-01-2008, 03:13 PM
This thread is a question to the devs and to my fellow champion community:

I am wondering if you will consider placing "word effects" in the game when we are attacked or attack. To go along with the sounds of fighting and or general effects. I think it it would be very comic bookish to have these word action phrases wooshing over our heads and the villians. It would create a much more flowing enviroment and not seem so static in battle.

Something like this video here:

http://www.youtube.com/watch?v=TJINpk7klN8




My 2nd question would be related to the 1st:

Can we have sound effects like bonesnaping,face punching,kicking,screaming ect. Realistc reactions from npcs and from our own hero. Sounds that any human or super hero would make. Or robot sounds, bird sounds,animal sounds, space sounds, alien sounds.

something like this video here:

http://www.youtube.com/watch?v=EQEYdKzzYeo



Also villians should actually speak as well as heroes. It would be nice to have vocal effects as well as sound effects. Also narriators would be good. Having the ability to hear voice narriations adds to the comic book tv show feel.





Something else to consider please, would be to add damage effects like clothes/capes ripping tearing, bruises on faces, slashes on garments. Messed up hair, that defeated look, dirty and muddy and sweaty. If you can't have blood, please show some other realistic way damage would appear on you or an npc.

Socrates
03-01-2008, 03:56 PM
I like the last idea you had, show wear and tear on heroes/villains as well as their outfits. It would make battles seem more intense in my opinion.
I love watching t.v. and seeing the big battle between big name heroes and villains where the battle takes a tole on them. You get a sense that its an epic battle when their outfits are shrewed/rip/torn/etc, well not just from the clothing effect but also the way the environment is. Buildings damage by the conflict and/or dark gloomy skies over head.

As far as action words go, I'm not a big fan. If you had an option to turn them off I wouldn't have a problem wit them.

Cyjack
03-01-2008, 03:58 PM
Cartoonish onomatopoeia hasn't really been a part of serious comics for decades. Its more of a throwback thing to silver age comics...you can blame the Batman TV show for most of this perception. Not that it doesn't ever happen...most people can tell you what the word "snikt" signifies... but it almost never takes the form of cartoonish "Biff!s, Bam!s, or Kapow!s". It might be appropriate if you were trying to capture a more 4-color or silver age setting, but not a modern comics setting.

Plus, its just more visual noise to throw up on the screen in combat.

As with most things, I suppose if there was an option to turn it off, theres no big deal.

Golden-Girl
03-01-2008, 03:59 PM
I'd like the action words to be an option to replace the damage numbers - assuming CO displays damage numbers in a similar way to CoH, that is.

Golden-Girl
03-01-2008, 04:00 PM
Plus, its just more visual noise to throw up on the screen in combat.
.

Maybe they could make each noise signify a particular level of damage? ;)

darkgolem
03-01-2008, 04:14 PM
Um, Didn't we already have this in COX

Golden-Girl
03-01-2008, 04:15 PM
Um, Didn't we already have this in COX


Not as far as I know :p

darkgolem
03-01-2008, 04:20 PM
I might have my terms wrong, I stopped COH after about a year and a half after it came out.. but.. I believe you could alias emotes and similar to your punches. I know my tanker did.

Superior
03-01-2008, 04:21 PM
Um, Didn't we already have this in COX
Not as far as I know :p

Glad we didn't do it, I can see it now summoning Rain of Fire, so much spam.

PITCHAW!

LemonLass
03-01-2008, 04:21 PM
It might be appropriate if you were trying to capture a more 4-color or silver age setting, but not a modern comics setting.

We are aiming for a "Teen" rating game. Think four-color supers.



seems like they are already thinking in a four color super hero mode.

LemonLass
03-01-2008, 04:25 PM
I'd like the action words to be an option to replace the damage numbers - assuming CO displays damage numbers in a similar way to CoH, that is.

yeah id rather see words instead of numbers

Golden-Girl
03-01-2008, 04:25 PM
seems like they are already thinking in a four color super hero mode.



As it should be ;)

Shanir
03-01-2008, 04:36 PM
I like the second idea, i'm really not keen on the first idea though i feel the word affects really make the game seem childish i dont want this to be a kiddie superhero game i want some seriousness in it i dont wanna be saving someone from a villain and see "WHACK" "POW" i would hold my head in shame ;)

LemonLass
03-01-2008, 04:39 PM
what if you were allowed to customize the action word? sort of like how you can add emotes to powers...but just on a more interesting scale...you could have it say nothing,numbers, ot whatever

Gouki4u
03-01-2008, 05:22 PM
I'd much rather have the option of visual sound effects than floating damage numbers, especially if they include "kludd."

Customizable sounds for characters would be nice so when my robot character gets hit he does't say "oof."

As for them actually speaking? I'll be fine with word bubbles, and voice chat. Even if there are only a few simple voice emotes it would be nearly impossible to have an adequate variety that would fit the limitless possibilities of characters in the game. Sounds effects for getting hit can be a little more generic than "Halt Evil-doer!" I do think it would be cool, however, if main characters like Defender and Dr. Destroyer were given voice actors. MMOs seem so silent compared to other games.

Battle damage is a cool idea, but only if it is optional. Guys like Wolverine are always getting their outfits torn to shreds, but I'm sure the idea wouldn't go with everyone's character concept.

Varmint
03-01-2008, 05:46 PM
I am wondering if you will consider placing "word effects" in the game when we are attacked or attack. To go along with the sounds of fighting and or general effects. I think it it would be very comic bookish to have these word action phrases wooshing over our heads and the villians. It would create a much more flowing enviroment and not seem so static in battle.



I so endorse this idea it's not even funny.

Golden-Girl
03-01-2008, 05:48 PM
what if you were allowed to customize the action word? sort of like how you can add emotes to powers...but just on a more interesting scale...you could have it say nothing,numbers, ot whatever


As long as you could only choose from a list of suitable words - otherwise I forsee problems ;)

UnkoMan
03-01-2008, 05:56 PM
Freedom Force did this. It didn't happen on all powers, mostly melee. It was very unobtrusive and highly effective. And, yes, you did get to pick the effect.

GhostHack
03-01-2008, 06:46 PM
that last idea, Lass....


I would LOVE to see that for all "AV-type" fights... i.e. normal baddies, even boss-type baddies wouldnt really beat you up...


but fighting a Supervillain would leave you battered and torn..... all recoverable upon exiting the mission... It wouldnt be "that" hard to have torn or broken versions of most of the basic costume options (tights all tear, doesnt matter if they're shiny, or have patterns... armor stuff dents or cracks, whether its platinum or plastic...)


I'd love to see that... even if it was just a feature on NPC enemies...

MrHero
03-01-2008, 07:05 PM
My 2nd question would be related to the 1st:

Can we have sound effects like bonesnaping,face punching,kicking,screaming ect. Realistc reactions from npcs and from our own hero. Sounds that any human or super hero would make. Or robot sounds, bird sounds,animal sounds, space sounds, alien sounds.




You...scare...me....

Vejita00
03-01-2008, 08:22 PM
I know its a throwback to the old style comics but I think I'd prefer the numbers more so than visual sounds. I prefer to just know that I did 250 damage, versus I just did a resounding THWACK. It reminds me of the days of early MUDS where you had no friggin' idea how much damage you were ever doing. If I can recall how many times I would DECIMATE someone with my deadly attack...

LemonLass
03-01-2008, 09:03 PM
theres always a life meter and the combat log..not saying you cant have both...

circeus
03-02-2008, 07:47 AM
Asheron's Call 2 had an option to see "comabt effect bubbles" where you saw the 60s Batman TV style zot! zowie! instead of blood. It was a fun option to enable.

Gold-Rush
03-02-2008, 09:41 AM
Yeah, I would have to agree that I would enjoy this. The sound/combat options would be easy to add and not many people would object to them. The graphic options, I would say if those can be controlled via in-game options (like most computer games have for graphics and sound), that would be great. Some people may want to switch to numbers, so just click the setting. Others would want to have both turned off, for graphic card reasons, an o/off setting would help.

LemonLass
03-02-2008, 02:27 PM
Yeah, I would have to agree that I would enjoy this. The sound/combat options would be easy to add and not many people would object to them. The graphic options, I would say if those can be controlled via in-game options (like most computer games have for graphics and sound), that would be great. Some people may want to switch to numbers, so just click the setting. Others would want to have both turned off, for graphic card reasons, an o/off setting would help.



well i remember freedom force action words being very cool...they didnt overhwhelm your graphics card and it added that extra oomph. Just like in real comic books some use action words and some don't. So it would be great to reflect that option in this game.

Cheita_Corps
03-02-2008, 02:47 PM
I'll be fine with it as long as its optional. As in I don't have to see anyone elses "THWOK!" if I don't want to.

LemonLass
03-02-2008, 02:50 PM
hehe heres the button:

Enable Biffs [V]

Arakkis
03-02-2008, 08:47 PM
Lemon Lass, your yellow text actually made my eye start twitching. I am not kidding.

LemonLass
03-02-2008, 08:57 PM
time to get a pair of shades...

Siphaed
03-02-2008, 09:21 PM
This thread is a question to the devs and to my fellow champion community:

I am wondering if you will consider placing "word effects" in the game when we are attacked or attack. To go along with the sounds of fighting and or general effects. I think it it would be very comic bookish to have these word action phrases wooshing over our heads and the villians. It would create a much more flowing enviroment and not seem so static in battle.

Something like this video here:

http://www.youtube.com/watch?v=TJINpk7klN8




My 2nd question would be related to the 1st:

Can we have sound effects like bonesnaping,face punching,kicking,screaming ect. Realistc reactions from npcs and from our own hero. Sounds that any human or super hero would make. Or robot sounds, bird sounds,animal sounds, space sounds, alien sounds.

something like this video here:

http://www.youtube.com/watch?v=EQEYdKzzYeo



Also villians should actually speak as well as heroes. It would be nice to have vocal effects as well as sound effects. Also narriators would be good. Having the ability to hear voice narriations adds to the comic book tv show feel.





Something else to consider please, would be to add damage effects like clothes/capes ripping tearing, bruises on faces, slashes on garments. Messed up hair, that defeated look, dirty and muddy and sweaty. If you can't have blood, please show some other realistic way damage would appear on you or an npc.



Both of first the concepts (examples) you've provided are childish. Now, the sound effects in general are a good idea, but please don't use a game for a 6 year old as an example of said noises; City of Heroes/Villains is filled with those such noises, so I think they've already got experiance in this field anyways.

As for the "action words", they're used in comic books to try to explain both the emotion of the hero and the villain, as well as special effects. All of these things can be simulated with sound in the game and adding word bubbles would over do it, and make the game look generally stupid. I mean, we're trying to get into the Champions Universe, not play a simulation of Batman: The Series from the 1960's/70's (which wasn't the great, it was just corney as hell and made people want to read the comic books more then watch that show).

Voicing is very hard to get enough scripted so that people don't sit there and complain that several dozen villians are saying the same thing over and over again; that tends to get muldain very fast. It's better to have 90% of them silent and only raiding bosses speaking a few lines, but that's it as max.

And, for the last paragraph you've written, that's ****ed near impossible to do that in an MMO because of the shear stress on a server that, that would do. It's physics that you're talking about; making tiny partical effects and/or changes to moving characters. It would be possible with the highest-end PCs out, but that would limit the game to such a short audiance that the developers wouldn't risk sabitoging their own project like that.

LemonLass
03-02-2008, 09:50 PM
Siphaed: Both of first the concepts (examples) you've provided are childish.



I can take sarcasm and laugh along with people poking fun...but you are just simply out of your gourd! You come into this thread and insult me? Sorry but if you don't have anything better to do but to call someone childish because they have a vivid imagination then you really need to just leave.

omegaspark
03-02-2008, 10:50 PM
Something else to consider please, would be to add damage effects like clothes/capes ripping tearing, bruises on faces, slashes on garments. Messed up hair, that defeated look, dirty and muddy and sweaty. If you can't have blood, please show some other realistic way damage would appear on you or an npc.

[/FONT]

ya this would be a really cool effect to see in the game. I dont know why i like the idea of my hero catching on fire and then actually having my suit be burnt...this would be like having to repair my armor (for the wow noobs)

Meliora
03-07-2008, 02:51 AM
I'd like the action words to be an option to replace the damage numbers - assuming CO displays damage numbers in a similar way to CoH, that is.

/signed

Or at least an option to hide the floating numbers (which by the trailer seem to be in the game).

Doctor_Phogg
06-12-2008, 08:16 PM
Sound thread, Rise from your grave!

I want this as an option you can toggle on and off

Pudge
06-12-2008, 08:59 PM
To add to thread necromancy (and help reduce multiple posts), I'll cut and paste my reply....

This feature, provided it had an on/off toggle, would be a hoot. Yay for: BAM! WHAMMO! ZZZAP!

In fact, how about certain words (or 3-4 of a set) be an alternate to numbers floating over a critter's head? So a melee attack doing a small amount of damage might be a green colored 'BIF!', while a solid hit would be a red 'BDOOM!'. And the words would replace the actual floating numbers. As long as folks could choose their UI options, and turn them on and off, I think it would please a lot of players.

This is starting to sound fun...

LemonLass
06-12-2008, 09:20 PM
LOL well my thread was 1st

Maekellen
06-13-2008, 06:14 AM
Personally, I don't want to see huge bubbles of sound effects in game. Something small (along the lines of CoX's "Miss" "Eluded" "Dodged") messages would be fine, larger and it detracts from gameplay experience. Not only is it distracting, but it can block your view of what's going on.

I'd love to see reallistic sound effects in game.

Please, no actual speech. Hero's or Villains! Actually, bits of speech wouldn't bother me, I just don't want cutscenes!

kerrymorris81
06-15-2008, 01:59 PM
I like the last idea you had, show wear and tear on heroes/villains as well as their outfits. It would make battles seem more intense in my opinion.
I love watching t.v. and seeing the big battle between big name heroes and villains where the battle takes a tole on them. You get a sense that its an epic battle when their outfits are shrewed/rip/torn/etc, well not just from the clothing effect but also the way the environment is. Buildings damage by the conflict and/or dark gloomy skies over head.

As far as action words go, I'm not a big fan. If you had an option to turn them off I wouldn't have a problem wit them.

What about the idea of the more damage you take, the more your costume becomes tattered, getting healed would return your costume to normal? Just a thought.

Doctor_Why
06-18-2008, 04:21 PM
What about the idea of the more damage you take, the more your costume becomes tattered, getting healed would return your costume to normal? Just a thought.

You'd have to toggle that too. And even if you do implement it the thing might get really weird. Does a tear in a battlesuit show electronics or flesh? What if you're a robot to begin with? How does the game know what material your costume is made of? A can of worms it might not be worth opening.

Doctor_Phogg
06-18-2008, 08:59 PM
How does the game know what material your costume is made of?.

The artists have said you select the texture for each costume piece. that will tell about the outer layer, at any rate.

rmosiondz
06-18-2008, 11:42 PM
I am wondering if you will consider placing "word effects" in the game when we are attacked or attack. To go along with the sounds of fighting and or general effects. I think it it would be very comic bookish to have these word action phrases wooshing over our heads and the villians. It would create a much more flowing enviroment and not seem so static in battle.


If we did it would be for a very specific game purpose...

Monody
06-19-2008, 02:38 AM
If we did it would be for a very specific game purpose...

So everyone could "cheese it"?

LemonLass
06-19-2008, 05:59 AM
If we did it would be for a very specific game purpose...


well in the trailer you currently have numbers flying over the foes head when they are damaged and to me that is a little distracting...it would be nice to have an option to turn those damage numbers off so that you dont see it except for in the chat log.

Or better still have an option to choose to use word phrases instead of damage numbers.

Starhammer
06-19-2008, 06:40 AM
If it could be done as a sort of "emote font", that would be pretty cool.

/emote <font=biffpow> FREEM!!!

LemonLass
06-19-2008, 07:08 AM
If it could be done as a sort of "emote font", that would be pretty cool.

/emote <font=biffpow> FREEM!!!



yeah that would work on a personal level ...because if you ran into a spammer you could simply mute them so you didnt see the emotes...

would be nice to have a better text chat system than coh games

NerfedAgain
06-19-2008, 07:38 AM
If we did it would be for a very specific game purpose...

Awww... come on. COME ON!!


Why not place those word effects in the game in general but allow players to turn them on or off at their discretion? Set the default to off and those who want the comic bookish word effects can have them at their discretion.

LemonLass
06-19-2008, 07:57 AM
Awww... come on. COME ON!!


Why not place those word effects in the game in general but allow players to turn them on or off at their discretion? Set the default to off and those who want the comic bookish word effects can have them at their discretion.



yeah come on devs...show the comic book generation some nerdy love

Doctor_Phogg
06-19-2008, 08:01 AM
Awww... come on. COME ON!!


Why not place those word effects in the game in general but allow players to turn them on or off at their discretion? Set the default to off and those who want the comic bookish word effects can have them at their discretion.

/signed.

also If we have to go the macro route, give us word balloon shapes for sound effects and thoughts please.

Cruiser
06-19-2008, 08:07 AM
Hey - never posted on this site before, so if this causes the boards to implode, I didn't mean it!

On this particular issue though, I'd ask just one question - why? The words in comic books are intended to give you an indication of the sounds that result from the actions being taken (with capitilization and colouring dictating the apparent 'loudness' of the noise in question). That's often necessary in comic books because, quite simply, you can't hear the sounds. In this game, you will be able to.

That said, lets take CoX as an example. My super strength tanker punches people (as you might expect :D ), but (almost) every punch sounds different. Those sounds however are also different to the sounds your energy melee tanker makes. Which means that for almost every move (in every 'set') in the game you'd need to have a different visual cue. Not to mention that the visual cue would also have to be something similar to the actual sound the moves make. I don't know about your computer, but mine hasn't got that in him (yes, my computer is a 'him'). I know Freedom Force was used as an example, but lets be honest, that's hardly processor intensive. Moreover, if the game actually looked like FF, there wouldn't be that many players...

Last thing... I'm pretty sure that this was an april fools on CoX, and the open hostility the suggestion gained makes me question whether or not there's the real market for this.

I'll conceed that the first couple of times it would be fun, but after that it could easily grate. The only people that I think would actually get a use out of this are those with some sort of hearing difficulty.

Sorry this post has been so long - I'm a bit nervous over my first post, and when I get nervous I ramble...:o

NerfedAgain
06-19-2008, 12:03 PM
Well, to answer your question gently, the reason to add wordy sound effects into a game where sound effects are present... its purely aesthetic value. For those of us who read the old school comics that made heavy use of those words to fire our imaginations, seeing such things in the game would be very immersive of those old school comics feel. Not everyone is into that sort of thing, so making it an option to turn them on or off allows some people to enjoy it without everyone being forced to see the same thing.

Starhammer
06-19-2008, 01:30 PM
In point of fact, I associate the phenomena with the old Batman TV show more than I do any actual comic book, and that had pretty dynamic sound for it's day.

Another idea for how to implement this would be to have a checkbox somewhere in our options section where we could select certain situations and conditions that would trigger a random biffpow bubble. Such a list might include (but not be limited to):
Critical Hits by any Player
Critical Hits by you only
Critical Hits by Teammate
Critical Hits by NPC
Critical Hits by NPC Boss only

in addition to Critical hits, it may also include critical misses (/e <font=biffpow> WHIFF!), or hits that cause a KO or Mez effect.

There could also have an option to tag anyone temporarily suspended from chat for spamming with the <font=biffpow> SPAM!!! :D

Of course none of this is mutually exclusive with the emote font idea either... could have both in the game...

Araneae
06-26-2008, 04:02 PM
I think that would be benefic to have the least "polution" on screan, part of having a GUI means that you can see the numbers and buffs on it to contribute to a "clean" screan enabling to see the vast landscape and character details that otherwise can pass you along just because your are watching some number on screen, i really would cut all that isnt necessary to pop up on screan every time you decido to do something or in combat.

About having sounds, one thing that sadens me is the fact that CoX is like a big mute game except for efects and powers. characters are just interacting through emotion animation that almost hasnt sound associated and the characters are definetly mute when "speaking", im not saying to put sound on every thing but some key phrases for your character with sound and also being able to select some types of speech would really be interesting.

Less eye pollution and a bit of speech sound makes all the diference.

Bronxjackass
06-26-2008, 04:30 PM
Please please please please DO NOT add this into the game. I can't stress enough how disappointed I'd be if every time I attacked an enemy, some stupid colourful words floated around. It would get so repetative and annoying.

Please don't :(

LemonLass
06-26-2008, 04:37 PM
so youd rather have numbers then?...i just want an option to have a button in the gui panel that says

Battle Descriptions: TEXT,Numerical or OFF

OniDaimyo
06-26-2008, 05:39 PM
Down with Biff, Bam. Up with numbers or just sounds. Comics DO have "word sound effects" but nothing as cheesy as biff and bam anymore. Deadpool is one I read and it has words more like "schluct" when a guy gets gut stabbed or something.

OniDaimyo
06-26-2008, 05:40 PM
Please please please please DO NOT add this into the game. I can't stress enough how disappointed I'd be if every time I attacked an enemy, some stupid colourful words floated around. It would get so repetative and annoying.

Please don't :(

Agreed. It would get incredibly annoying.

LemonLass
06-26-2008, 06:07 PM
sorry I disagree..but to each his own

Nordoki
06-26-2008, 06:16 PM
Now having the super-heroes cape get caught in the crowded elevator doors would be cool too.

Biff and Bam effects went out with Adam West's Batman tv show.

OniDaimyo
06-26-2008, 06:58 PM
sorry I disagree..but to each his own

You can disagree but I'd bet cash it's not going to happen. (The implementation of lame Pow, Bam, Biff, Thwock sounds that is.)

OniDaimyo
06-26-2008, 07:00 PM
Biff and Bam effects went out with Adam West's Batman tv show.

I've seen them later than that actually but yeah, they are pretty much a thing of the past, throwbacks to silver age comics. I really wouldn't mind so much IF it were a user's preference and only they and others with it on could see it but don't you dare force it on me. I hate silver age stuff for the most part.

Maekellen
06-27-2008, 06:23 AM
And the problem with them including an optional system of denoting combat effects that you can either have enabled or disabled would be what?

Personally, the visual sound effects are no more distracting than the floating numbers. They're definitely no more immersion-breaking! And the only time I even notice the floating numbers is when I want to.

I'm certain the dev team is aiming at appealing to the broadest number of people possible. The suggestions within this thread will help with that, as long as they're kept as options. However, the real question is would it take resources better spent elsewhere? The only ones that can truely answer that question work for Cryptic. :p

Doctor_Phogg
06-27-2008, 07:21 AM
And the problem with them including an optional system of denoting combat effects that you can either have enabled or disabled would be what?

Personally, the visual sound effects are no more distracting than the floating numbers. They're definitely no more immersion-breaking! And the only time I even notice the floating numbers is when I want to.

I'm certain the dev team is aiming at appealing to the broadest number of people possible. The suggestions within this thread will help with that, as long as they're kept as options. However, the real question is would it take resources better spent elsewhere? The only ones that can truely answer that question work for Cryptic. :p

The problem with an optional system is that people like OniDaimyo dont want anyone to get anything they dont want, Also with a system that could be toggled off in play, there will be fewer people doing the exact same thing with macros, and then how would OniDaimyo get to complain about how those people disrupt HIS game experience.

Rick_TWA
06-27-2008, 02:18 PM
Will we be able to pay character points for a small brass band that follows us whever we go and punctuates our giant word-spashes with horn crechendos?

That would be pretty awesome. Also, whenever we change zones, use public transportation, or enter and instance, we should get a graphic of our supergroup logo spinning from far away to the screen and back.

OniDaimyo
06-27-2008, 02:37 PM
The problem with an optional system is that people like OniDaimyo dont want anyone to get anything they dont want, Also with a system that could be toggled off in play, there will be fewer people doing the exact same thing with macros, and then how would OniDaimyo get to complain about how those people disrupt HIS game experience.

reported for trolling.

OniDaimyo
06-27-2008, 02:39 PM
The problem with an optional system is that people like OniDaimyo dont want anyone to get anything they dont want, Also with a system that could be toggled off in play, there will be fewer people doing the exact same thing with macros, and then how would OniDaimyo get to complain about how those people disrupt HIS game experience.

The problem with you is you think I said that when I said it's fine if it's optional, just don't force it on me. But then you wouldn't get to complain about me.

Nordoki
06-27-2008, 04:20 PM
Will we be able to pay character points for a small brass band that follows us whever we go and punctuates our giant word-spashes with horn crechendos?

Now that would work for the folks who need some sort of recognition for every level they achieve. Instead of yelling "Ding!" they could have the brass band play a song special for them. Brings a tear to my eye just envisioning it.

Woodnone
06-27-2008, 06:14 PM
I'll be fine with it as long as its optional. As in I don't have to see anyone elses "THWOK!" if I don't want to.

I'm gonna agree here as well.... the main reason... well I hate the cheese 4-color 60s style camp Bat-Man biff bam boom. I of course realize that's my personal view. I also imagine a team of five or six people fighting all together in a tight instance, or even six vs. six arena match might just cause me to have a seizure. When is too much "too much"? I don't know, but as long as I can turn the effect off of my screen so that I'm not "pow!!"ing villians all over the place, and I'm not forced to watch others do it, I'd be fine.

Doctor_Phogg
06-28-2008, 07:19 AM
The problem with you is you think I said that when I said it's fine if it's optional, just don't force it on me. But then you wouldn't get to complain about me.

Your posts 65 and 66 say optional is okay? really? go back and read them again.

As for trolling you made personal attacks on a poster in posts 37, 46, 48, 58, and 59 of this thread. (http://forums.champions-online.com/showthread.php?t=6449).

I will not respond to any post you make again. but you may rest assured that from now on, EVERY post in any thread you make referring to any other poster personally will be reported either by me, or someone else.

You set the rules and tone here, and (judging by the ubiquitousness on personal references in your own posting history) that was a very bad move.

OniDaimyo
06-28-2008, 02:37 PM
Your posts 65 and 66 say optional is okay? really? go back and read them again.

As for trolling you made personal attacks on a poster in posts 37, 46, 48, 58, and 59 of this thread. (http://forums.champions-online.com/showthread.php?t=6449).

I will not respond to any post you make again. but you may rest assured that from now on, EVERY post in any thread you make referring to any other poster personally will be reported either by me, or someone else.

You set the rules and tone here, and (judging by the ubiquitousness on personal references in your own posting history) that was a very bad move.

You made the post referring to me first so if you even think your getting off Scott Free for that then think again pal. I 'm not the one who personally named someone in this thread, "calling them out" as it were. Also cute that you too have made personal attacks on other posters. http://forums.champions-online.com/showthread.php?p=166394#post166394 In Post 46 you edit what Noxius said to say "I don't think". Sounds like your just as guilty of personal attacks. I'm gonna report you as well every time you make an attack on anyone else. See I can do that too. :-)

What do you mean MY posts? Post 66 is not my post. That is Nordoki. 65 is and it does indeed say optional is fine. Learn to read please.

BTW the part about you supposedly reporting any post I make in any thread talking about someone else? That's called stalking, at least if your not a moderator. Are you a moderator? No? Then why would you follow someone around to any and all posts they make hmm? Sounds like stalking to me.

Lastly speaking of personal attacks at least I'm not the one who agreed with someone else who basically accused the moderators here of hypocrisy. OR did you forget your little /signed post back in the GG thread? In post 109. Trolling agaisnt the moderators? Talk about a very bad move. *rolls eyes*

Dustnite
06-29-2008, 01:39 AM
My thread locking sense is tingling...


Anyhow, I'm ok with having an optional combat animation with words being in, but I wouldn't lose sleep if it never made it in. I usually just make my own macros.

LemonLass
07-10-2008, 08:44 PM
leaping lemons@ they added word effects in battle it seems based on the new video!

SUNMAN
07-10-2008, 08:55 PM
guess somebody must of pushed the whole word effects thing until the dev's finally gave in ( ⇑ hint ⇑ hint ⇑)

LemonLass
07-10-2008, 09:00 PM
*whistles innocently and bats eyes* "who me"?

OniDaimyo
07-10-2008, 09:36 PM
leaping lemons@ they added word effects in battle it seems based on the new video!

What new video? I only see the old trailer.

SUNMAN
07-10-2008, 09:45 PM
What new video? I only see the old trailer.

Here you go bro enjoy. Just click on the gameplay video link in the article.

http://www.gamespot.com/pc/rpg/championsonline/news.html?sid=6193627&tag=topslot;title;5&om_act=convert&om_clk=topslot

Woodnone
07-10-2008, 11:10 PM
leaping lemons@ they added word effects in battle it seems based on the new video!

I think it's also nice that we several fight sequences with out it. So by my super ability to jump to conclutions.... I'm gonna cheer for the option to have it turned on, or off... Yay!!

OniDaimyo
07-11-2008, 02:38 AM
Here you go bro enjoy. Just click on the gameplay video link in the article.

http://www.gamespot.com/pc/rpg/championsonline/news.html?sid=6193627&tag=topslot;title;5&om_act=convert&om_clk=topslot

Thanks. Not really impressed by it though. They also mentioned powersets. I'm worried I won't get the powers I want which are basically just dual swords and dual pistols, maybe some other modern weaponry type powers. The combat didn't look that great either but it did look more like Marvel Ultimate Alliance. I didn't like the underhanded figure 8s with the sword. Looked very lame. However I still think the game will be decent and will help bring a bit more focus on MMORPGs not all being Fantasy based. I am growing very tired of the "yet another fantasy MMO" craze. BORING.

Lugh
07-11-2008, 03:59 AM
I was singulary unimpressed with that video...