View Full Version : Combo attacks?
Test-Rat
02-21-2008, 07:47 AM
WONDERTWIN POWERS...... ACTIVATE?
Yes I hated them too. But the idea is sound.
My brother and I live miles apart, and part of the way we keep our relationship fresh is by playin MMos and oher cooperative games. Something that we have always looked forward to but have been disapointed again and again, is synergy/combo powers/abilities in the games.
Things like a Ice blaster+Fire blaster putting thier powers together to get Steamblast, or something more imaginative.
I would love to know if the Champions Online Development team is considering this.
What do I know though it make take a already daunting database and make it even more impossible with all the combinations that would be requried to be documented.
But its something to think about.
Hhussk
02-21-2008, 07:57 AM
Actually, I'm not so much against your idea.
The champion system was built so that powers could be modified with "disadvantages". These disadvantages gave you extra points that allowed you to buff your power.
For example, you could pick up an energy blast with the disadvantage that it only worked at night. Obviously, that's a big disadvantage, however, it allowed you to actually make it more powerful when it did work.
The whole key to champions was that you were a very robust character. You had weaknesses and strengths.
With the "combo" idea, I feel you're getting at something that could be applied, but would have to be done at character creation time...or truthfully, something each character would have to choose at the same time with their points. For example, I recall "Mas e Menos" in the Teen Titan cartoon series. Those two guys were only super fast when they were touching.
Your idea is advanced, in the sense that first, we'd have to see how character creation is established, and then we'd have to see if points could be spent in coordination with other players spending their points.
Test-Rat
02-21-2008, 08:01 AM
I think its a great idea, but as someone who knows his way around a relational database or two:
Its probably a nightmare to impliment. Even the Disad system could become a tracking nightmare depending
on how them impliment it.
Czernobog001
02-21-2008, 08:40 AM
I definitely like the idea, but the implementation of it....woo, makes my head hurt. You'd either have to come up with specific powers that combo, OR go through the process of figuring out what every single power combo would do. And seeing as how they're probably going to have a good few powers, well....that could add a year, easy, to the development cycle. Note that when I say figuring out, I mean also the implementation, the balancing, power costs, etc....
Could it be possible? Yes. But I wouldn't hold my breath over it.
Diamond_Spear
02-21-2008, 08:43 AM
For Marvel Ultimate Allience for the 360/PC they have this built in. I wonder how difficult it would be to do with CO. I would guess that rather than do it character by character it would have to be some sort of default system. For instance if two characters used a fire power plus and ice power on a villian at the same time they would get a combo bonus to damage. Seems like they would have to put something in place to avoid abuses of it though.
Hhussk
02-21-2008, 09:16 AM
The only problem I'd see if If you had to "one on one" fight. LOL
Or better, what if you had to fight your combo buddy?
Ashgan
02-22-2008, 08:23 AM
I don't think it should cost any extra It already has the disadvantage of you need the partner to do it.
That or just design a power thats specific for that and a co power that may be in another set or in the same set depending on the powers.
Certified
02-22-2008, 08:39 AM
I'm clipping my response from another thread (http://forums.champions-online.com/showthread.php?t=875)on the same general subject:
In the Hero system they have the Teamwork Skill and Coordinated attacks. When multiple attackers use Teamwork to make a Coordinated attack they receive several benefits: Increasing the chance to hit due to multiple attackers, Stun damage taken (that is after defenses are applied) is added together to check if the target is stunned, additionally Knockback distances are added together as well to see how far the target is knocked back.
I'm not sure if we'll see a Fastball Special anytime soon but considering the source I will keep my hopes up for the Coordinated attacks.
NeoSuplex
02-22-2008, 09:13 AM
An easier way to do this would be to just give powers different properties and just let the props interact with each other rather than specific powers. For instance, as the poster above me said, two knock back powers producing greater knock back. Using the same method, you could have to opposite direction KBs cause extra damage by having KB do extra damage to ungrounded (flying or knocked back) targets. Or, say, have cold attacks do extra damage to a heated target. Or electric attacks do extra damage to a wet target. That way, natural combos would arise and team members would be able to use intuition to combine attacks rather than memorizing spreadsheets and lists. In the same way, power props could interact with each other such as fire and ice canceling into steam.
Tiger
02-22-2008, 11:19 AM
That is a very clever idea! It gets my approval (oo)b
An easier way to do this would be to just give powers different properties and just let the props interact with each other rather than specific powers. For instance, as the poster above me said, two knock back powers producing greater knock back. Using the same method, you could have to opposite direction KBs cause extra damage by having KB do extra damage to ungrounded (flying or knocked back) targets. Or, say, have cold attacks do extra damage to a heated target. Or electric attacks do extra damage to a wet target. That way, natural combos would arise and team members would be able to use intuition to combine attacks rather than memorizing spreadsheets and lists. In the same way, power props could interact with each other such as fire and ice canceling into steam.
Aceldama
02-22-2008, 01:00 PM
Fantastic idea and something that CoXers have been ravid for for as long as I can remember.
I'd love to see something like this. Or even a partnership kind of deal.
The more Batman and Superman team up, the more they learn of each others' strengths and weakness.
It's far-fetched to be sure, but I'd love to see something like that implemented into the game. Playing with specific people for long periods of time would establish a kind of partnership bond that boosted your stats while they're on your team and within a certain range of you.
Raindog
02-22-2008, 01:16 PM
Love it. I often duo with my bro as well and it would be nice to see our usual teamwork more fully represented in game. Imagine magic type characters both focusing their abilities to call down some lightning that neither could control with just their own powers.
Gelatos
02-22-2008, 01:31 PM
Fantastic idea and something that CoXers have been ravid for for as long as I can remember.
I'd love to see something like this. Or even a partnership kind of deal.
The more Batman and Superman team up, the more they learn of each others' strengths and weakness.
It's far-fetched to be sure, but I'd love to see something like that implemented into the game. Playing with specific people for long periods of time would establish a kind of partnership bond that boosted your stats while they're on your team and within a certain range of you.
That sounds a lot like the synergies that are in Fire Emblem. Each person could have a certain enhancement type to their powers and if they are near others that they've partied with multiple time, each character would have certain enhancements to their stats. But, what I dislike about this is that the game may evolve into a game where it is best to keep the same party at all times in order to have full effectiveness. Of course, if the stat gains are minor, it won't matter that much :p
I also thought of an idea. For combination attacks, it could work like FFXI's skill chain system where when one person does a certain attack, other members of the party would have to follow up with a certain skill(s) to create a more devastating attack. Of course only certain moves would be able to combo like this. Support skills could work in the same effect too like if two people use two different types of barriers, it would create an even more powerful barrier that has extra benefits. But, the problem I see is that since this system CO uses seems to be more active with much lower recharge times, these combos would be spammed and parties might be built around this.
Aceldama
02-22-2008, 02:12 PM
That sounds a lot like the synergies that are in Fire Emblem. Each person could have a certain enhancement type to their powers and if they are near others that they've partied with multiple time, each character would have certain enhancements to their stats. But, what I dislike about this is that the game may evolve into a game where it is best to keep the same party at all times in order to have full effectiveness. Of course, if the stat gains are minor, it won't matter that much :p
I also thought of an idea. For combination attacks, it could work like FFXI's skill chain system where when one person does a certain attack, other members of the party would have to follow up with a certain skill(s) to create a more devastating attack. Of course only certain moves would be able to combo like this. Support skills could work in the same effect too like if two people use two different types of barriers, it would create an even more powerful barrier that has extra benefits. But, the problem I see is that since this system CO uses seems to be more active with much lower recharge times, these combos would be spammed and parties might be built around this.
Very cool. They also did something like this in Lord of the Rings Online called fellowhsip attacks.
Hopefully, that's where the using your head part comes in.
Here's hoping that teaming with others provides more than just the standard survivability.
Lokai
02-22-2008, 04:54 PM
better idea is to allow two characters to form a " duo " this allows two characters to combine certain attacks give it a more powerful strike. Like " Double Whammy " requires both characters to be on front and back of a mob and strike at same time, this boosts damage of both attacks by X%. I think this idea was widely used in marvel alliance where two characters hit certain attacks at same time and got a bonus damage or effect from the combo. Its a nice idea i like it.