Graphite
02-21-2008, 10:11 PM
Will it be back? Come on Cryptic, you know what I'm talking about.
Ok, to start what I LOVED most about the original design concept of Coh back in Prebeta was this quasiconcept known as the Fame System. Really it was just a glorified faction system that most mmo's have but it never happened in the actual game. This is all working form memory mind you, but think of it as a personal "advancement" wishlist independent from XP.
1) Patrols
I never liked that Coh became entirely mission based. We have these awsome things called City and Hazard Zones yet the result is they are never used. Its a beautifully constructed world yet absolutely no reason to clean up the streets and explore outside of the minnial badge. Give us a real reason and reward than just a simple thank you. A REAL hero should not ignore everything on the way from door to door.
2) Clues
I always thought it would be cool if when you saved random NPCs off the streets they gave you clues. Then these clues could be turned in for missions. Think Safeguard Missions, but they would lead into actual story arcs, chance encounters, random missions, or a showdown with your nemisis. Of course, they should be timed so you have reason to follow any hot lead.
3) Renown
Citzens should no who you are and villains should tremble in your sight, litterally. Thats whats being a hero is all about. People want to be us and villains never want to mess with us. If a Hero focuses on a particular area, then those people should know him better: call out on the street, easier to get tips and favors, you name it. Focus on a villian group and they should begin to hate you: penalties for them in combat and plotting sneak attacks.
All this really is is a faction bar, shouldn't be that hard this time around.
I really really missed not being able to interact with the World and just labeled Hero XYZ.
So thoughts from the community?
Ok, to start what I LOVED most about the original design concept of Coh back in Prebeta was this quasiconcept known as the Fame System. Really it was just a glorified faction system that most mmo's have but it never happened in the actual game. This is all working form memory mind you, but think of it as a personal "advancement" wishlist independent from XP.
1) Patrols
I never liked that Coh became entirely mission based. We have these awsome things called City and Hazard Zones yet the result is they are never used. Its a beautifully constructed world yet absolutely no reason to clean up the streets and explore outside of the minnial badge. Give us a real reason and reward than just a simple thank you. A REAL hero should not ignore everything on the way from door to door.
2) Clues
I always thought it would be cool if when you saved random NPCs off the streets they gave you clues. Then these clues could be turned in for missions. Think Safeguard Missions, but they would lead into actual story arcs, chance encounters, random missions, or a showdown with your nemisis. Of course, they should be timed so you have reason to follow any hot lead.
3) Renown
Citzens should no who you are and villains should tremble in your sight, litterally. Thats whats being a hero is all about. People want to be us and villains never want to mess with us. If a Hero focuses on a particular area, then those people should know him better: call out on the street, easier to get tips and favors, you name it. Focus on a villian group and they should begin to hate you: penalties for them in combat and plotting sneak attacks.
All this really is is a faction bar, shouldn't be that hard this time around.
I really really missed not being able to interact with the World and just labeled Hero XYZ.
So thoughts from the community?