View Full Version : vehicles
hermit000
02-22-2008, 12:14 AM
please can we get modes of transportation other than a train form one zone to another. not all heros hve a way of moving around teh city through powers, some have teh sholeather express, others like in Champions the new milenium had to take a cab to get places(its in teh comic part of the rulebook) it would be nice to have a game let us use vehicles instead of having to walk past them or get anoyed when they pushed us out of the way when walking down the middle of the street. Besides it would be sweet to pull up to a fight in say a porche, and have teh bad guy grab it and throw it at a hero, sur eit would suck my car just died but it would really help the imersion factor thats been missing in mmo's, and then have fun trying to explain why your alter egos car was found at the scene of a battle to tehe authorities or teh arch-villain could piece things together, and start to mak eyour hero's life hell
Gold-Rush
02-22-2008, 01:03 AM
You know, my Kamen Rider homage NEVER got his Motorcycle.....
Grrr....
And there were a few characters, whom I NEVER took a travel power, because it did not fit their style to run fast, jump high, or fly without some means of support (Jet Backpacks, but in CoH, they were pretty temporary).
So yes, some simple item in the inventory that turns into a Motorcycle, or Horse, or Jet Ski, or whatever vehicle you'd like ! Dammi! :P
Also, I would mention "Swinging from Building to Building" could be done sorta the opposite of Super Jumping.... But I doubt it will make it into the game.
Just make Motorcycles...or cars....and THEN my heroes and lack of taking up a slot for a travel power would be happy.
Subtle
02-22-2008, 01:18 AM
Travel powers were one of the coolest parts of CoX. It would be a shame to not see them come back in spades. They should come at level one, and we should have more options. Swinging around the city, weather spider man style or with a batman zip line, definitly has a place here. They may sound narrow, not very common, but hey, Super jump is hardly inconic ( the only character I can think of who uses it is the hulk) but it became very popular.
Vehicals also deserve special note, and should definitly be in the game. Weather as a replacement for super speed when your not indoors or as a whole sub game with their own rules... My Kamen Rider homage also demands a motorcycle!
Rhyder
02-22-2008, 02:53 AM
Although we do have travel powers, vehicles would be great for peoples whose characters arn't exactly the ones with super powers or w/e but so that they do have some way to get around, like for example, Batman! hehe :)
Nexus
02-22-2008, 03:04 AM
Well Subtle Superman did "leap tall buildings in a single bound" before they add fly to his powers. But yes I agree with all the suggestions. I would like to add the following:
1) If I have super speed I want to run up walls and run on water.
2) If I have fly I want FLY not hover and fly
3) If I can not teleport or super jump or fly or something. I want to run roof top to roof top.
4) If we do get to make gadgets I want to be able to build a vehicle of some sort. (Rocket Pack, Bike, Car, Rocket skates, ect.)
BaneBlight
02-22-2008, 03:27 AM
beign that the games main point is total customization, wouldnt adding in individual vechicle specs be a lil much? that or everyone gets the same yellow cab as everyone else?
Mickey.Eye
02-22-2008, 03:50 AM
beign that the games main point is total customization, wouldnt adding in individual vechicle specs be a lil much? that or everyone gets the same yellow cab as everyone else?
I'd rather the designers aim high than aim for mediocrity.
Charon
02-22-2008, 03:53 AM
I'm hoping for vehicles, but not holding my breath. It's not one of those features I'm expecting, but one that will make me extremely happily surprised to see in the final version. We can but dream. ;)
Mickey.Eye
02-22-2008, 03:56 AM
Screw you I want my invisible jet ala wonder woman.
Okay so maybe that would be a little excessive, but I'd totally be behind an X-men style jet for a supergroup with the finances. How those finances work is a whole other story.
Rhyder
02-22-2008, 04:02 AM
I'm hoping for vehicles, but not holding my breath. It's not one of those features I'm expecting, but one that will make me extremely happily surprised to see in the final version. We can but dream. ;)
O most definetly its just a hope for me but I'll live without vehicles, super powers are already good enough! :D
Charon
02-22-2008, 04:02 AM
Screw you I want my invisible jet ala wonder woman.
Okay so maybe that would be a little excessive, but I'd totally be behind an X-men style jet for a supergroup with the finances. How those finances work is a whole other story.
And I didn't say you couldn't have it, I'm just saying vehicles may take a back seat (get it?) to making superpowered modes of transport as customizable as possible.
Mandroid
02-22-2008, 04:06 AM
Also, I would mention "Swinging from Building to Building" could be done sorta the opposite of Super Jumping.... But I doubt it will make it into the game.
Well, "Swinging" is a travel power in the pencil-and-paper Champions rules...
* Gives the devs a meaningful stare *
...so is Clinging (wall-crawling), for that matter!
Charon
02-22-2008, 04:10 AM
Well, "Swinging" is a travel power in the pencil-and-paper Champions rules...
* Gives the devs a meaningful stare *
...so is Clinging (wall-crawling), for that matter!
Both of which could be applied to natural characters (grappling hooks, suction cups...) as well as any vehicle could.
We can only hope for both, I guess.
BaneBlight
02-22-2008, 04:50 AM
as long as there is some level of fast paced movement ill be happy. screw all that walking/running for 10 mins to get to one area.
HyperEvolvedOgre
02-22-2008, 05:01 AM
Eventually, in CoX, when the market was introduced so were costume parts like wings and boots that could be used to explain how ur character traveled. If u wanted to flly by using technology u had rocket boots and tech wings. If you were a super jumper you could get hydraulic boots. Teleport... well, you could just pretend your armored suit (if u made one) let you teleport. Super spped was the only travel power where u pretty much were just a super-human unless u did the same thing as I suggested with tp and pretend. There were also other types of wings and boots, but hardly anyone uses anything but the rocket boots as far as boots go. And if u were a vet u could use angelic and demonic wings.
They weren't vehicles, but it did give options to those that didn't have super-powers in mind when they made a character.
Although it would be bad-@$$ to travel around on a motorcycle like the thug MM's bruiser!
Rhyder
02-22-2008, 06:54 AM
as long as there is some level of fast paced movement ill be happy. screw all that walking/running for 10 mins to get to one area.
Reminds me of FFXI without a chocobo
hermit000
02-22-2008, 09:56 AM
Maybe not pu tvehicles in at launch, but definatly include them later, off that start maybe let us take cabs, enter a cab and a map of the city opens, we click where we want to go and we come out of a cab in that area of the city, samewith buses and monrails, but with different parts of their 'route' you could exit on. But i still really want vehicles to waste my time and energy on...
Tiger
02-22-2008, 10:07 AM
Vehicles as a travel power would be awesome! Even if it is a secondary power, crafted invention, or epic mount.
Screw you I want my invisible jet ala wonder woman.
Okay so maybe that would be a little excessive, but I'd totally be behind an X-men style jet for a supergroup with the finances. How those finances work is a whole other story.
Enter Captain Rich B'Stard, don't rob that bank work for me, I can buy anything!!!!!
Turbo_ski
02-22-2008, 10:24 AM
It's probably reasonable to have vehicles starting out as solely travel purposes and then move further from there after release. A motorcycle, car, and large SUV type vehicle would be a good start and then move to personal flight and combat vehicles...
Gold-Rush
02-22-2008, 10:48 AM
as long as there is some level of fast paced movement ill be happy. screw all that walking/running for 10 mins to get to one area.
Meh...many of my favorite characters were stuck running at pokey speeds! :p Maybe I am a stickler and a masochist, but, I was REALLY happy when I would get a small boost to my running speed. :)
Really, I understand about explaining some things and I am willing to compromise, but while some have pointed out alternatives (HyperEvolvedOgre), alot don't work for me.
A Batman with a Jet-pack or Jet-Boots does not work, image wise. Sure, I can "Chintz" it from time to time, but I'd be a sad trooper.
There are just such "set" images for some particular heroes, Such as Kamen Rider. Only ONE flew and another flew...on a Motorbike! If you don't know Kamen Rider and how important his connection to a Motorcycle is, just think of how it would look if Ghost Rider were super-jumping, flying, or teleporting?
Possible, but it basically destroys one element of the character. :p
DocShocker
02-22-2008, 10:58 AM
Vehicles would be a nifty addition. But I'll be happy if I never have to take public transportation again!
It's a real mood kill for me.
A travel power I REALLY want to see is what I call Acrobatic Flight. Think Beast or Dare Devil or Creeper. Using the terrain and objects in it to bound from place to place.
thepatriot
02-22-2008, 11:02 AM
Well I definitely hope the ditch public transportation. Howver zone to zone travel can be called anything you like, it's still just zoning. However it would be nice to have actual vehicles to use as more than just fluff, however this would require outdoor maps be sized to allow for vehicles.
Coprnblue
02-22-2008, 11:08 AM
Travel in COX was always a disappointment for me. I don't remember ever seeing Batman getting on the subway to stop the Joker's latest crime spree. Personal vehicles has got my vote.
Judo_Jet
02-22-2008, 11:10 AM
There have been many times, while slogging through WoW, trying to reach my destination that I've lamented not having my CoX travel powers. That said - when you finally do get your mount (or travel form, or whatever) in WoW...it really means something. Those big, persistent, interlinked zone maps are now more than just hinderances to your destination. They're areas to explore and discover.
It's that kind of payoff that I'd like to see if vehicles were introduced. Heck - I'd just be happy if I could see into the next zone and just walk there instead of waiting for a train or dodging tunnel traffic...but that's another thread altogether. :p
DragonEye
02-22-2008, 11:17 AM
I'm all for adding travel powers for characters that dont fit the concept of fly / superspeed / superjump / teleport.
I hope to see the inclusion of gadgetry travel powers (jetpacks/jumppacks etc) and maybe vehicles like motorbikes.
DestinationX
02-22-2008, 11:31 AM
I have to agree that not everyone's characters are going to have that kind of powers. Thats one reason I liked the base teleporters in CoH... however, what if your character is a loner, or you just haven't found the Super Team you want to side with?
I think having some type of vehicles would be a great way to get around. Now the trick is giving them to us, and making them work well with the game play.
Gold-Rush
02-22-2008, 12:05 PM
A travel power I REALLY want to see is what I call Acrobatic Flight. Think Beast or Dare Devil or Creeper. Using the terrain and objects in it to bound from place to place.
Well, that is a *bit* like "Super Jump", but yeah, I would definitely like, even PREFER your version over just leaping, even though Super Jump is the easier to implement power. :)
However it would be nice to have actual vehicles to use as more than just fluff, however this would require outdoor maps be sized to allow for vehicles.
Actually, I've had this discussion before when I tried to advertise for vehicles in CoH/oV. In Champions case, you would HOPE the maps would be big enough! And, while they may be used in a silly way, such as a car driving onto a Park, a sidewalk, etc., I think it is a small price to pay.
That being said, Motorcycles are not *that* big and can easily fit in tight places. I would've been VERY GRATEFUL if my Batman homage *just* had a simple Motorcycle! :) Just a simple Motorcycle! SWG can do it, why not here? Oh...LORDY how I want a Motorcycle! :eek:
....when you finally do get your mount (or travel form, or whatever) in WoW...it really means something....
Actually, I would not mind that at all. Not mind it one bit, but I would hope for other such payoffs, such as a flight vehicle (Jet) in later levels. Although I do have one concern....
PLEASE don't make it SO **** EXPENSIVE when we actually GET to that level as WoW has !!!! :rolleyes:
Well even if vehicles don't work everywhere you can still allow for them in the bigger zones and say maybe massive underwater or space zones.
Helbender
02-22-2008, 09:43 PM
AoC as been showcasing their mounted combat left and right. Riding into combat on a mount has both advantages and disadvantages depending on the type of mount you are on.
Given that CO will not be released for another year, I dont' think it is unreasonable to ask for vehicle combat. Nothing super in depth. Just some advantages and disadvantages while fighting from a vehicle.
The heavier the vehicle the slower it moves and less maneuverable it is, but the more damage resistance it offers. Motorcycles will zip around and offer little or no protection, but also not restrict a characters arc of attack even in melee. Hoover tanks, well you get the picture.
hermit000
02-23-2008, 12:39 AM
i thyink it would be kinda neat to have super strength and throw someones car at someone...one of the possible risks of having vehicles for your character
Urban
02-23-2008, 01:15 AM
Vehicals also deserve special note, and should definitly be in the game. Weather as a replacement for super speed when your not indoors or as a whole sub game with their own rules... My Kamen Rider homage also demands a motorcycle!
Why limit yourself to just outside areas with vehicles. Sure I'll take the car out for a spin*along with grapple and climbing powers if avail*, but inside a mission area I'll roll along on my segway. The rest of you mouth breathers can run, skip, and jump...I'll zip by in style :p
Obsidian_Farmer
02-23-2008, 01:40 AM
Why limit yourself to just outside areas with vehicles. Sure I'll take the car out for a spin*along with grapple and climbing powers if avail*, but inside a mission area I'll roll along on my segway. The rest of you mouth breathers can run, skip, and jump...I'll zip by in style :p
You know, i've always said that my main character in CoX, if vehicles were to be introduced, would ride around on an overpowered segway. in fact, I called it the Obsidian Segway, but everyone just laughed.
lankershim
02-23-2008, 01:35 PM
Foxbatmobile? hmmmmmm
Soopermoose
02-23-2008, 03:55 PM
I think the idea of vehicles would be great, like what other people said, where you have a hero who doesn't have any real powers and uses gadgets or something instead, doesn't really much sense to see him flying around.
But being able to create your own car that taliors to your unique stlye would fit right in, like if you wanted a car with twelve fins, make it, or a motorcycle that had four sidecars for your buddies to sit in when you go for a drive, why not. You can create so much of what you have in the game anyway, why not a system for vehicles.
OniDaimyo
02-23-2008, 04:57 PM
I'd love vehicles of some kind. Motorcylces, planes, jetpacks, whatever.
Hmm what about team vehicles? That would be very cool.
zzMDude
02-23-2008, 05:00 PM
Hoverboards. Motorcycles (Choppers and Sports). Hoverbikes. Spycars. Deloreans.
Make it happen, Cryptic.
uberrod
02-23-2008, 05:12 PM
If horses can work in Lord of the Rings Online, then motorcycles should be able to work here. Same mechanic, but they would move a lot faster.
otown001
02-23-2008, 05:58 PM
I can see it now. A supergroup of 20-40 peaple riding down the highway all on Harleys. Sight to see.
miclee
02-23-2008, 06:03 PM
That'd be sweet...
Deadrocks
02-23-2008, 06:48 PM
The only things I cfan really see happening is like hoverbaords/ shoes, maybe a motorcylce. A big vehicle would seem sort of awkward.
hyperone
02-23-2008, 07:10 PM
Skateboards
thatsmystapler
02-23-2008, 07:17 PM
I'd love to see vehicles at some point. Even if I had to purchase it as an expansion pack. I'd rather do that than pay for a wedding expansion pack...just for example.
Ezenek
02-23-2008, 09:34 PM
Well, I never leave my smaller vehicle, at least not in public, but it would be nice to get my ship off the bottom of Lake Erie and back into the skies.
Granted, I think the spacious cargo bays of my ship would make it a bit TOO big to really use in the actual game :)
Considering the vehicle used by some heroes helps define them(Imagine Batman without the Batmoblile or Ghost Rider without his motorcycle), it would be a nice option to have
hermit000
02-23-2008, 11:10 PM
it would help to make iconic characters, and everyone wants to have an iconic charcater
Gold-Rush
02-23-2008, 11:39 PM
Hoverboards. Motorcycles (Choppers and Sports). Hoverbikes. Spycars. Deloreans.
Make it happen, Cryptic.
Here. Here!! :D
If horses can work in Lord of the Rings Online, then motorcycles should be able to work here. Same mechanic, but they would move a lot faster.
Actually, I would like to see BOTH horses AND Motorcycles. I may never use a horse (depending on the number of slots per server I have *hint*hint*) but I can see some heroes use them, like cowboys and Golden Age heroes. Even Fantasy-based heroes and others I probably can't think of atm.
Oh, "ThatsMyStapler"! Howdy! Get thee down to the General Area and post on our Guru thread !! Good to see you!! :)
otown001
02-24-2008, 12:28 AM
I can see it now. A supergroup of 20-40 peaple riding down the highway all on Harleys. Sight to see.
Even better. All the heroes on a server riding down the highway in all their custom rides. In the lead riding a motercycle folowed by a minivan with a hippy paint job, chariot, unicorn, yellow short school bus, winged giant snake, rocket powered surf board, flying boat, witch's broom stick, bathtub on wheels, someone flying with a pair of wings, world war 2 russian tank, pogo stick, unicycle, giant spider, upside down flying tophat, hampster wheel, F-19 stealth bomber, walking tree, pair of old fashion roller skates, the star trek enterprise, rocket in the shape of a beer bottle, every car featured on TV(mystery machine, invisible airplane, nightrider kip, you get the picture), giant bouncing basketball, flying sauser, and a guy sitting on the toilet reading the sunday paper.
The point is flying, running, teleporting, and jumping are too easy to implament in the game. Horses and motorcycles would probably be introduced in an expansion for endgame makes more sence. Maybe at the most I can see differnet stances for the four travel power, maybe even standing while flying. And I could go on with travel machines as I'm sure you could too.
Tall-Scary-Guy
02-24-2008, 09:35 PM
Yeah, customizing the travel power. Choosing your own mini-vehicle or something at first and getting to upgrade it as your level increases would be awesome.
Queequeg
02-24-2008, 09:40 PM
ATLEAST Motorcycles:D.. It's comparable to any mount in any other MMO, so hey, why not?
Siphaed
02-24-2008, 10:22 PM
No need for really big vehicles or even motorcycles, for that matter. The best suggestions I've seen have been hover-boots, jetpacks, and possibly Segways (hehehe). Also, it would be cool if, for a super genius to build something like a personal teleportation watch or something like that, maybe.
nAAtimus
02-24-2008, 10:35 PM
It would be cool to keep travel powers separate from vehicles.
Quick11
02-24-2008, 11:02 PM
Im going for the straight up Surfboard in the air. I think thats the sickest travel power. I know it wont likely happen due to copyrights on silver surfer from marvel, but who knows.
Unassailable
02-25-2008, 09:37 AM
Alright, there are two seperate thoughts going on here, as far as I can tell.
One is mechanical or device explanations/animations for traditional travelling superpowers.
A Teleportatoin Watch.
A jet pack.
A hover-disc (can't get the surfboard, but close!)
Rocket-skates.
Grappling Hook.
That'd just be an animation thing, honestly... why not? The swining might need a little work, or be a little limited, but it's stilll doable, y'know?
The other concept is that of traditional or suped-up vehicles making their way into CO.
Motorcycles.
Cars.
Helicopters/Jets.
Boats.
To that I say: Yes, please! Now I realize some things, especially group stuff can't logistically be available for launch. I get it.
But just the basics could be awesome. Just add motorcycles. This would go tens of thousands of miles towards making non-powered types happy. They don't need to go uber-tech they just get a nice little Motorbike and call it a day. A simple speed boost, even if it cuts off all or some of their powers from use... get them on a bike and let them zoom around. And don't let it be persistent! Whoa! You've got something!!!! Add cars and group stuff later... don't even worry about it right now. Even if you never get around to it, adding motorcycles, much less customizable motorbikes, would simply own. It'd make tons of people happy, isn't imbalancing and, well... it's doable.
I'm also against public transportation. I'd be in favor of a ubiquitous taxi system. Perhaps some very VERY fast Taxis, but something a bit less... imposing and... rank-and-file.
hermit000
02-25-2008, 09:48 AM
I figured teh Taxi things would make more sense than the mono rail and it would also help with the annoyance of travel that was experienced in COX. Enter taxi 'a' minimap popup select locations exit taxi 'b' at or near location. I'm even ok with it costing us to be lazy.
Varmint
02-25-2008, 09:53 AM
Even if vehicles could not be implemented in regular gameplay, they could certainly be added as, for example, a cutscene which displayed your character's means of getting to the scene of a crime.
Blaze
02-25-2008, 06:12 PM
The motorcycle would be great but wouldn't it have the same problem as Super Speed. There's no vertical movement.
Rex_Havoc
02-25-2008, 07:32 PM
Well if the Champions RPG is their inspiration for this Online game, then I think its safe to assure that Cryptic will not cover old ground and follow the CoX model of travel power acquisition. In the pen-and-paper game, you can pick the travel power you want when building your character and design how fast that power was.
It will be interesting to see how they will accomodate the non-superpowered hero. Alot of Dark Champions characters didn't have super powers, just gadgets, weapons and vehicles.
exailious
02-25-2008, 08:57 PM
You know, my Kamen Rider homage NEVER got his Motorcycle.....
Grrr....
Kamen Rider is the best! xD!
Actually, the Rider series is one of the reasons why I'd really love to see a motorcycle for those who don't wish to have super speed or flying. Powersuit type characters need tech-based transportation to go with their gear..
Gold-Rush
02-25-2008, 09:16 PM
But just the basics could be awesome. Just add motorcycles. This would go tens of thousands of miles towards making non-powered types happy. They don't need to go uber-tech they just get a nice little Motorbike and call it a day. A simple speed boost, even if it cuts off all or some of their powers from use... get them on a bike and let them zoom around. And don't let it be persistent! Whoa! You've got something!!!! Add cars and group stuff later... don't even worry about it right now. Even if you never get around to it, adding motorcycles, much less customizable motorbikes, would simply own. It'd make tons of people happy, isn't imbalancing and, well... it's doable.
I'm also against public transportation. I'd be in favor of a ubiquitous taxi system. Perhaps some very VERY fast Taxis, but something a bit less... imposing and... rank-and-file.
Yes! Yes! Dear Gods of the MMO world, YES!!!!
:::Sobs behind his keyboard::::
That is ALL I ever wanted!! Sure, having a great graphically customizable Motorcylce would have been great. Even making it a Travel Power, I would have taken it for many of my characters, even if it wasn't so great compared to others!! I mean, Cafe/Sport, Chopper, old Style 1920's, ANYTHING !!! (Well, I'd probably take a 10-speed bicycle, but I would NOT be happy about it !!! )
Really, I can live with a Motorcycle!! Cars would be great, but please work on getting Motorcycles in! PleasePleasePleasePleasePlease!!
As for Taxis instead of Monorails....
I would still put in a monorail, even a non-working one, just because they look cool and futuristic to me. :D With the Taxi idea, I would make it a cool-looking vehicle, maybe a jet-type (X-Men Blackbird) and have some sort of background to it, like it is a super-heroing ferry service, perhaps provided by Defender's group? They can either be "static", in certain locations (like the tram stations are in CoH) or maybe the programmers can give us the ability to call them? Or have them visually "take-off" to outside observers and have another one fly in and land on the same spot? Just some graphic razzle-dazzle for graphic eye candy wow. :) I think this would be for the best. Heck, the Helicopter that takes you to the PvP zone is an example in CoH that this can be made. Just add the graphic element of landings and take offs. :)
The motorcycle would be great but wouldn't it have the same problem as Super Speed. There's no vertical movement.
Actually, I am not sure what you mean. I really do not care if my Motorcycle cannot vertically go up buildings, but I would like it to be fairly viable for outdoor settings; it should be able to jump from ramps/hills and climb up a few steep hills, as would a normal running character has access to.
Kebeck
02-25-2008, 09:27 PM
Having cars and motorcycles in the game that you can actually control would probably be hard to add. Instead, why not having the possibility to add a garage in the super team base where all members could have their own customized vehicule. They could be used as the teleportation pods in City of Heroes.
exailious
02-25-2008, 09:44 PM
Having cars and motorcycles in the game that you can actually control would probably be hard to add. Instead, why not having the possibility to add a garage in the super team base where all members could have their own customized vehicule. They could be used as the teleportation pods in City of Heroes.
It shouldn't be *too* hard to add.. provided that they don't try to make combat an option from the vehicle. Like in SWG, it could merely be a fast method of transport. That said, I'd love to see combat in this form, but I understand how hard it is to implement and balance (at least in other games).
hermit000
02-26-2008, 12:01 AM
Glad to see I'm not crazy for wanting a vehicle of some sort in an MMO
hyperone
02-26-2008, 02:39 AM
Glad to see I'm not crazy for wanting a vehicle of some sort in an MMO
no but I am sure your still crazy
Gold-Rush
02-26-2008, 03:39 AM
Having cars and motorcycles in the game that you can actually control would probably be hard to add. Instead, why not having the possibility to add a garage in the super team base where all members could have their own customized vehicule. They could be used as the teleportation pods in City of Heroes.
Really....If WoW has Horses and SWG has vehicles, then how can it be too hard to add?
Urban
02-26-2008, 04:55 AM
Really....If WoW has Horses and SWG has vehicles, then how can it be too hard to add?
and AoC has mounted combat so whose to say at this point that I couldn't drive up to a group of punks defacing public property, roll down my window, and apprehend them with a spray of bullets? :eek:
I haven't thought about it yet, but if we do get vehicles, I'd like to see multiple options for nighttime driving. What if my awesome vehicle doesn't have headlights but uses some type of starlight lenses/infrared/satellites to maneuver? Well even seeing headlights come up when it gets dark would be pretty cool in the end. :cool:
CoconutPete
02-26-2008, 06:46 AM
Hoverboards. Motorcycles (Choppers and Sports). Hoverbikes. Spycars. Deloreans.
Make it happen, Cryptic.
Just don't forget the flux capacitor for the Delorean...
Unassailable
02-26-2008, 07:52 AM
You might get teleported into CoH! Ba-dum-ching! :)
But yeah, I could see how cars could glut the streets, depending on the desgin... especially if the city is not to scale. Even moreso, areas that are not streets might be odd to see cars in, but not so much for a rugged motorcycle.
I think Motorcycles would be the best start for the vehicle systems... add on after that...
Healing_Spirit
02-26-2008, 12:35 PM
Ok.. I love these ideas. .I just hope if we can have a hoverboard or rocket skates I can only hope they don't fade into our hands like the swords or bows..
I'm not gonna say I demand Cars or anything.. I think that would be actually hard to work out in a game.. But hoverboards and all shouldn't be THAT hard.. I think, I'm not some game designer or anything :P
Master_Blend
02-26-2008, 12:43 PM
and AoC has mounted combat so whose to say at this point that I couldn't drive up to a group of punks defacing public property, roll down my window, and apprehend them with a spray of bullets? :eek:
I haven't thought about it yet, but if we do get vehicles, I'd like to see multiple options for nighttime driving. What if my awesome vehicle doesn't have headlights but uses some type of starlight lenses/infrared/satellites to maneuver? Well even seeing headlights come up when it gets dark would be pretty cool in the end. :cool:
I can't imagine the authorities being too happy with you "apprehending" graffiti punks with a spray of bullets...
And I'll take the Hellfire motorcycle a la Ghost Rider, please!
What I'd like to see is a super speed feature that doesn't have a crazy asphalt burning glow by your feet. Something cool like rocket powered skates or manipulation of friction.
Kittykatboy
02-26-2008, 01:31 PM
<---devils advocate
If I wanna drive a car or a motorcycle I'll walk out to my drive way with a set of keys... if I wanna ride a horse I'll go over to may neighbors house and jump on the back of one.. But never have I had the oppurtunity to fly down the street (unaided), teleport to work, or jump 3miles to the nearest Olive Garden for lunch.
... I would easily sacrifice vehicles and mounts for a more diverse supertravel power customization... like I mentioned one of my previous posts.
I know it's a big hit to those people who love the anti-powered Super heroes, but I wanna do things that I can't physically do in reality... that's the whole draw of RolePlaying MMO's to me..
besides there are always ways to adjust your toons story to incorporate a travel power... like devises made by tech alts and such.
Whispen
02-26-2008, 01:34 PM
They introduced these in one of the Champions PnP expansions. My shapeshifting character had a little 1-man hover-cycle with rocket booster. I was so skimpy on the points that I had a limiting deadly flame zone behind the vehicle and had to use stretching and superstrength to lift it away from fragile pedestrians before firing it up.
A silly cost-saving effort, but I was like 14 at the time.
Still, vehicles would be awesome.
zzMDude
02-26-2008, 01:53 PM
<---devils advocate
Duly noted.
SynKiller
02-26-2008, 02:04 PM
Of any vehicles that should be in this game, Motorcycles should be in here for sure.
hyperone
02-26-2008, 02:09 PM
<---devils advocate
If I wanna drive a car or a motorcycle I'll walk out to my drive way with a set of keys... if I wanna ride a horse I'll go over to may neighbors house and jump on the back of one.. But never have I had the oppurtunity to fly down the street (unaided), teleport to work, or jump 3miles to the nearest Olive Garden for lunch.
... I would easily sacrifice vehicles and mounts for a more diverse supertravel power customization... like I mentioned one of my previous posts.
I know it's a big hit to those people who love the anti-powered Super heroes, but I wanna do things that I can't physically do in reality... that's the whole draw of RolePlaying MMO's to me..
besides there are always ways to adjust your toons story to incorporate a travel power... like devises made by tech alts and such.
The argument there is that inherant travel powers like flight, super leaping, and super speed are guaranteed to be in while vehicles are ify based on the only other super hero genre game available. I too would "make that sacrifice" if push came to shove, but I am a fan of more options, and the fact that other games have implimented mounted travel it doesnt seem to be a far leap in tech to me
SynKiller
02-26-2008, 02:11 PM
The argument there is that inherant travel powers like flight, super leaping, and super speed are guaranteed to be in while vehicles are ify based on the only other super hero genre game available. I too would "make that sacrifice" if push came to shove, but I am a fan of more options, and the fact that other games have implimented mounted travel it doesnt seem to be a far leap in tech to me
Word. Mounts shouldnt be THAT hard. I mean Wow and SWG came out first then added mounts later. So its not like Cryptic cant do the same.
Gold-Rush
02-26-2008, 02:39 PM
<---devils advocate
If I wanna drive a car or a motorcycle I'll walk out to my drive way with a set of keys... if I wanna ride a horse I'll go over to may neighbors house and jump on the back of one.. But never have I had the oppurtunity to fly down the street (unaided), teleport to work, or jump 3miles to the nearest Olive Garden for lunch.
.
I wouldn't mind more "super" travel powers and would be let down if a new form of power had not been introduced into the group of "Super Speed, Super Jump, Fly, Teleport" in CoH that we all know. Many ideas, like yours, have been posted. I would say keep on promoting them.
However, items, such as Motorcycles have been requested for a very long time. If Anarchy Online and SWG can give us hover-bikes and more, I'd expect Champions Online would be able to as well.
As for "everyday" vehicles, would any of those flame up? Or fly around? Or have jets put in? Or be submersible? If they are, you lead a much more interesting life than I do and should not be playing an MMO. ;)
Gold-Rush
02-26-2008, 02:51 PM
You might get teleported into CoH! Ba-dum-ching! :)
But yeah, I could see how cars could glut the streets, depending on the desgin... especially if the city is not to scale. Even moreso, areas that are not streets might be odd to see cars in, but not so much for a rugged motorcycle.
I think Motorcycles would be the best start for the vehicle systems... add on after that...
I agree to that. At LEAST Motorcycles, Dangnabit!!!
But, as to "crowding" of cars, there is one idea from WAY back in CoH I forgot about that I advocated.
First to your points, that jibe with mine, Unassaillable. Yes, we need bigger streets and scale to accomadate some of the "bigger" vehicles if we could put them in, especially the cars. And while it may be odd for some "Schmoe" to drive down a side walk or a griefer to break up an RP meeting/picnic with his car, I could *live* with that.
But there is a solution to that, as well.
Just have the game "deactivate" such large vehicles in certain parts of the game.
Take, for example, the starting area of Atlas Park. You could have a zone around the building (not the parking lot) that would have it "auto/disable" your car and put it back into your inventory. Maybe a message pops up saying "Vehicles are prohibited in from the White Zone only" :D (sorry, couldn't resist). If you attempt to unpack your car while inside Atlas Park, the game wouldn't let you and give off such a message as "Unable to use this item at this location".
Simple! People wouldn't have to worry about Cars driving into their RP in outdoor zones, such as Parks. Heck, they'd probably have a version of this set up for indoor missions! (It would be rather silly to see the batmobile tooling around the hallways of an office building...).
Kemphler
02-26-2008, 03:24 PM
I remember Auto Assault before it was taken offline, it was completely centered around vehicals, and it worked out very well, the only reason it died was because there wasn't all that much marketing, thus nobody knew about it, but the vehicals worked great in it, and it should work good in this too if they put it in, I just want my character to have a tank
Kittykatboy
02-27-2008, 09:56 PM
As for "everyday" vehicles, would any of those flame up? Or fly around? Or have jets put in? Or be submersible? If they are, you lead a much more interesting life than I do and should not be playing an MMO. ;)
My car has never flown around, but it does tend to Flame up on occasion, and I assure you it's not a good thing when it does.../evilgrin
With those type of options in mind I'm all for it (I suppose I wasn't thinking out of the box enough), but again they wouldn't be my first choice if I had to choose between that and something more dear to my heart, but like you said it's been done in other mmo's so why shouldn't Champions beable to trump that technology.
The argument there is that inherant travel powers like flight, super leaping, and super speed are guaranteed to be in while vehicles are ify based on the only other super hero genre game available. I too would "make that sacrifice" if push came to shove, but I am a fan of more options, and the fact that other games have implimented mounted travel it doesnt seem to be a far leap in tech to me
I agree... the more options the better. I'm all about the diversity, and like I said above... they're doing it..why can't Champs do it better?
hyperone
02-28-2008, 02:36 AM
My car has never flown around, but it does tend to Flame up on occasion, and I assure you it's not a good thing when it does.../evilgrin
With those type of options in mind I'm all for it (I suppose I wasn't thinking out of the box enough), but again they wouldn't be my first choice if I had to choose between that and something more dear to my heart, but like you said it's been done in other mmo's so why shouldn't Champions beable to trump that technology.
I agree... the more options the better. I'm all about the diversity, and like I said above... they're doing it..why can't Champs do it better?
I will settle for just doing it but better would be nice
Connobi
02-28-2008, 07:44 AM
I thought about this for COH, & honestly? I don't see how it could be done unless the game architecture was more like World of Warcraft that COH.
Because COH had zones, I never though they were big enough to justify having a vehicle. They would have made the game feel too small to quickly.
But, if like WOW, it was massive, seemless open world, then vehicles/mounts would be a good idea.
ScrewySqrl
02-28-2008, 08:45 AM
O most definetly its just a hope for me but I'll live without vehicles, super powers are already good enough! :D
Aww.
One of my favorite Champions character (set in a Silver-turning-to-Bronze Age Dark Champions Game Set in the late 1960s) was Flying Tiger, the chinese-american daughter of one of the original Flying Tigers. She wore his Jacket as part her 'costume' and drove around on a 1957 Indian motorcycle.
Apostle
02-28-2008, 08:48 AM
I think Travel Powers, jet packs and thinsg like this are fine. I know I might get flammed or whatever, but I hope we never see vehicles of any sorts! It ruined SWG (well the Dev's did too) but for me its just not needed. Maybe I am wrong if the zones are literally 10 X 10 miles or something, but I dont think vehicles will be good.
Now, maybe like a SUB or something required to go to Underwater world of Lemuria, but I dunno about everyone having flight ships or motorcycles.
But ultimately, its up to the Dev's!
Just my 2 cents!
MrHero
02-28-2008, 09:16 AM
Alright I'm convinced!
Motorcycles would be great! Now, what about traffic? It was a pain in CoH even with out vehicles!
Also, like someone posted earlier if the zones are big enough then I think they are sorely needed.
And I agree with everyone else NO PUBLIC TRANSPORTATION! Argh! The monorail was a pain. Especially in Beta when they had you making multiple stops. Frustrating!
Fuzzle
02-28-2008, 09:53 AM
Eh. I'm extremely reserved about vehicles (and mounts, for that matter).
In general, I feel they are a tacked on gimmick that don't really contribute much to the gameplay. I don't mind them as novelty items, but when they become a part of the overall gameplay I feel it cheapens the whole experience.
Vehicles as an alternative to travel powers sure, vehicles as status / identity items sure, vehicles playing a part in combat and "vehicle segments" in missions - not unless it's thoroughly fleshed out.
Especially for an mmo, I just feel there are so many challenges that are too hard to overcome. Where do you store it while you're not using it? How will controls work in a game where most players are going to be under 100-300ms of latency? How do you prevent breaking immersion due to the "bumpercar" effect while not demanding that everyone drives flawlessy?
I won't mind them if they're there, but I feel you could put the time and resources into far better things.
exailious
02-28-2008, 01:29 PM
Eh. I'm extremely reserved about vehicles (and mounts, for that matter).
In general, I feel they are a tacked on gimmick that don't really contribute much to the gameplay. I don't mind them as novelty items, but when they become a part of the overall gameplay I feel it cheapens the whole experience.
Vehicles as an alternative to travel powers sure, vehicles as status / identity items sure, vehicles playing a part in combat and "vehicle segments" in missions - not unless it's thoroughly fleshed out.
I think most of us who want vehicles want them as another choice/substitution for a travel power. Only those without super speed or flying abilities would be able to have these vehicles. We don't even need the ability to fight from our vehicle.
Most heroes whose abilities did not include some sort of power that let them travel easily had some sort of vehicle mode of transportation.. to the point where the vehicle has become an iconic part of that character. I think it a disservice to fans to limit another perfect RP opportunity.
DamienPhoenix
02-28-2008, 01:35 PM
I imagine there has to be some kind of vehicle right, I mean we can't be flying around town dressed as our Clark Kent-like alter ego right? Wouldn't that defeat the purpose?
I really support the idea of vehicles. I don't like to always build a super character that has the ability to fly or teleport. I like my simple street heroes, but it really is a pain to get from point A to point B. Just give me a motorcycle and I'm happy.
hyperone
02-28-2008, 02:35 PM
Eh. I'm extremely reserved about vehicles (and mounts, for that matter).
In general, I feel they are a tacked on gimmick that don't really contribute much to the gameplay. I don't mind them as novelty items, but when they become a part of the overall gameplay I feel it cheapens the whole experience.
Vehicles as an alternative to travel powers sure, vehicles as status / identity items sure, vehicles playing a part in combat and "vehicle segments" in missions - not unless it's thoroughly fleshed out.
Especially for an mmo, I just feel there are so many challenges that are too hard to overcome. Where do you store it while you're not using it? How will controls work in a game where most players are going to be under 100-300ms of latency? How do you prevent breaking immersion due to the "bumpercar" effect while not demanding that everyone drives flawlessy?
I won't mind them if they're there, but I feel you could put the time and resources into far better things.
As several posters have said they represent an alternative to standard travel powers, and a great many heroes haveset the standard. Batman with cars planes and boats. Ghost rider, black canary, and more I wont bother naming on motorcycles, Valkarie and the shining knight on winged horses, the fantasticar, quinjets, javelins,skycycles
as for where they get put ? the same place oversized machine guns, katanas, and everything else you dont use all the time goes.
Gold-Rush
02-28-2008, 03:24 PM
Alright I'm convinced!
Motorcycles would be great! Now, what about traffic? It was a pain in CoH even with out vehicles!
Also, like someone posted earlier if the zones are big enough then I think they are sorely needed.
!
Again, Motorcycles would be just great for me, but let's expand on yet another solution to traffic snarls that I posted about previously.
I think vehicles like Motorcycles, Horse Mounts, Skateboards, and similiar would not be much of a problem with regards to traffic. Basically, you control it with your A-W-S-D keys. I am not taking "Vehicle Combat" into consideration; it would be nice to see, but just give me my motorcycle! :)
So, let's focus on cars, which may or may not be put in for whatever reason. Specifically focus on traffic and some of this may be related to Horses and Motorcycles as well.
With cars, you could just put them on "rails" or a similiar system. When you click on your Car-in-Inventory, it generally has to be clicked on while you are on road-pavement of some sort (although some open grass areas would be fine too; I don't want to see all these folks jumping to the top of the Dome in Atlas Park or a flagpole and activating their Cars! As funny as that would be for the short-term.) Basically, you could have a bit of opposite with my system. Instead of the car-power disabling when you leave the road, the game would force you into a specified area around the road, specifically sidewalks. In essence, you could not leave this area with your car; you'd have to de-activate it if you wanted to leave. This actually would be a more immersive style of play, IMO, because you'd be tooling around on streets ala Batmobile (or a slot-car racer set...just with a bigger "slot" to move around the road itself).
As for traffic on these roads, NPC cars and the like. Like current CoH, at least for cars (and Motorcycles), I would make the NPC cars intangible or semi-intangible. I would also give them a script of some sort that the NPC cars would attempt to "move out of the way" of an on-coming hero vehicle, particularly cars, so that you had a sense that they reacted to you; that you were an emergency vehicle. If they would not react fast enough (or if you try to pass them via the sidewalk), that's where the intangible part comes in. Your car/Bike would not really be able to "hit" these cars, so there would be no "bumper car-ing". I would also, forsanity sake, make items and even people on the sidewalk somewhat intangible for cars. Although, a script where the run to trees, duck into buildings, etc. would be fun, but that would just take more programming. And while fun, I don't particularly need it. As for items (such as trees, newspaper vending machines, etc.) another script could be added where they are initially knocked from their spot, then after a minute or two, fade away and respwn on their former spot. This is probably more acceptable from a rating and programming stand-point, but again, it's only "icing on the cake". I could live just fine without this and just "pass through" these objects (BTW, CoH has a similiar system in place as to items already for NPC to toss around. The items eventually fade away).
After your vehicle passes the scene, these cars would attempt to get back on the road, but that would depend if another Super-Hero car was behind it. They may stay right were they are. Again, the "fade after 1-2 minutes" mechanic may be brought in for this situation. If Super-Hero car traffic is high, the NPC cars may not even respawn until Super-Hero car traffic has cleared up sufficiently (like just under five minutes).
As for PCs interacting with this, although I would love to "car surf", I would think it best as to just treat a player's vehicle as intangible to a player. In other words, you can't hit them if you are driving one. You would pass right through them.
Now, I can see just a little harmless griefing upon NPCs with this system, in terms of someone stopping their cars and "scaring" the NPC cars, as the NPC cars attempt to continually move out of the way. This would mainly be done to get a reaction out of the NPC cars, but I can't see it happening constantly (people would get bored with the "joke"). Even still, if you wanted to control *this* aspect of things, just take a page from what I said about items earlier, have the NPC car fade away after a minute or two.
Also, as to general traffic, curves/turns tend to be the worst for any game (Sim-City and CoH). What I would do is either program and limit the number of NPC cars around turns or just try and avoid two-lane streets that curve altogether (for NPC cars). I did notice the NPC traffic in CoH would tend to crowd around these areas of the game.
Hope that helps people who have concerns about "Traffic" snarls. :)
Gold-Rush
02-28-2008, 03:27 PM
as for where they get put ? the same place oversized machine guns, katanas, and everything else you dont use all the time goes.
Into your iinventory bag/slot, same as with every MMO. :)
Rhyder
02-28-2008, 03:53 PM
Into your iinventory bag/slot, same as with every MMO. :)
If there are vehicles I'd like to see a storage garage imo. :)
hyperone
02-28-2008, 04:24 PM
Into your iinventory bag/slot, same as with every MMO. :)
it ruins the joke when you say the thing everyone is thinking :(
Gromface
02-28-2008, 05:46 PM
Sorry if this was metioned ealier, but I noticed there were vehicles in the concept art. Looks like a tank and transport, so I'd say they plan on adding vehicles into the game, maybe not at launch though.
*Edit* There's also a minisub.
Fuzzle
02-28-2008, 06:19 PM
as for where they get put ? the same place oversized machine guns, katanas, and everything else you dont use all the time goes.
That's what I mean, though. We're all used to hammerspace for swords and rocketlaunchers, but I feel vehicles is kinda pushing it. It's just one of those little unavoidable quirks that I feel is an additional reason as to why they often feel 'tacked on'.
There's nothing outright terrible about having a vehicle in your inventory in games, I played SWG and had a whole garage in my pocket, in Lineage2 I have a dragon I can pull out when I need to catch up with someone.
I certainly won't hate the presence of vehicles, I'm just so reserved about them that I'll wonder if the time and resources could have been better spent elsewhere.
I'll emphasise that this is all just personal preference though. I've just never felt they added enough value in relation to how much effort they are to do properly.
Killjoy
02-28-2008, 06:54 PM
Because COH had zones, I never though they were big enough to justify having a vehicle. They would have made the game feel too small to quickly.
What on Earth is the difference between vehicles and travel powers? How would they impact zone-perception any differently? Your comment doesn't make any sense.
exailious
02-28-2008, 08:09 PM
What on Earth is the difference between vehicles and travel powers? How would they impact zone-perception any differently? Your comment doesn't make any sense.
True that.
Super speed and flying is no different than a normal guy on a motorcycle or with a jetpack.. at least how traveling in relation to zone size is concerned. Seriously, we're talking about gimping ourselves compared to our other super-powered friends.
hermit000
02-29-2008, 01:07 AM
I wouldlove to see vehicles as a replacement for super powers and also as a prestige thing as well, kinda like ral life...Who wouldnt want a Ford GTX-1 if they could haev it. But hopefully the vehiclles would not be stored in our pocket, but could be summoned(like the bat mobile) so if we hop out to fight a bad guy, the vehicle might be used as a weapon/shield...What would you be more afraid of..a guy with big muscles punching you, or a well aimed car?
Molgon
02-29-2008, 01:28 AM
beign that the games main point is total customization, wouldnt adding in individual vechicle specs be a lil much? that or everyone gets the same yellow cab as everyone else?
I'm new but the point of total specialization would be to have different modes of transportation, I can understand if it is not possible at least right away but I am looking forward to see what comes out
\
Molgon
02-29-2008, 01:46 AM
Alright, there are two seperate thoughts going on here, as far as I can tell.
One is mechanical or device explanations/animations for traditional travelling superpowers.
A Teleportatoin Watch.
A jet pack.
A hover-disc (can't get the surfboard, but close!)
Rocket-skates.
Grappling Hook.
That'd just be an animation thing, honestly... why not? The swining might need a little work, or be a little limited, but it's stilll doable, y'know?
The other concept is that of traditional or suped-up vehicles making their way into CO.
Motorcycles.
Cars.
Helicopters/Jets.
Boats.
To that I say: Yes, please! Now I realize some things, especially group stuff can't logistically be available for launch. I get it.
But just the basics could be awesome. Just add motorcycles. This would go tens of thousands of miles towards making non-powered types happy. They don't need to go uber-tech they just get a nice little Motorbike and call it a day. A simple speed boost, even if it cuts off all or some of their powers from use... get them on a bike and let them zoom around. And don't let it be persistent! Whoa! You've got something!!!! Add cars and group stuff later... don't even worry about it right now. Even if you never get around to it, adding motorcycles, much less customizable motorbikes, would simply own. It'd make tons of people happy, isn't imbalancing and, well... it's doable.
I'm also against public transportation. I'd be in favor of a ubiquitous taxi system. Perhaps some very VERY fast Taxis, but something a bit less... imposing and... rank-and-file.
I can agree that group vehicles are probably not going to be available on release, and probably never. But a group transport seems like it could add another dimension to the game. A reason to team with other people or ways to defeat bigger villains/bases. I truly love it when a game goes to the effort to bring in content that you have to work together on.
hyperone
02-29-2008, 03:13 PM
I can agree that group vehicles are probably not going to be available on release, and probably never. But a group transport seems like it could add another dimension to the game. A reason to team with other people or ways to defeat bigger villains/bases. I truly love it when a game goes to the effort to bring in content that you have to work together on.
encouraged not enforced grouping is the wave of the future.
Rick_TWA
02-29-2008, 03:22 PM
If you check out the Millenium City page (http://www.champions-online.com/worlds/millennium_city), you'll see this quote:
"Automated, computer-controlled highways eliminate gridlock and traffic accidents. "
So all the cars on the road are computer-controlled. I would suspect that they're going to use that to allow you to use a car (Whether a taxi or a car of your own) as a "go as close to this spot I click on the map as you can via the roadways." device.
Xenos
02-29-2008, 05:19 PM
I'd like a transforming motorbike/mech powerset/travel power - something like the cyclones in mospeda/robotech or the garlands in megazone or just a power armour suit like the scopedogs in votoms
hermit000
02-29-2008, 06:07 PM
what about travel when we're not in milenium city? seems to me a computerized car would suck going to new york or seatle without the computerized highways of new detroit
Rick_TWA
02-29-2008, 06:33 PM
what about travel when we're not in milenium city? seems to me a computerized car would suck going to new york or seatle without the computerized highways of new detroit
Well, I Know they said "Big open world" But don't you think an expectation of THAT size is a bit much?
Generalama
02-29-2008, 07:10 PM
Actually i like this idea Alot
hermit000
02-29-2008, 07:55 PM
i dont expect a world of hat size but i do expect eas of transportation in other cities than millenium city, the other cities in the champions world are not as advanced as new detroit and i would like to think they woudl let us have a car/motorcycle or something to get around in rather than walking or taking a monorail whreever i have to go
Skywatch
02-29-2008, 10:54 PM
Vehicles would be a great boon as a travel ability. And on a personal note, I abhor mass transit for superheroes.
Rick_TWA
03-01-2008, 07:07 AM
i dont expect a world of hat size but i do expect eas of transportation in other cities than millenium city, the other cities in the champions world are not as advanced as new detroit and i would like to think they woudl let us have a car/motorcycle or something to get around in rather than walking or taking a monorail whreever i have to go
Did I miss a press release or something that supports this idea or are you just hopeful?
I think it's a fantastic idea. I'd LOVE to have a whole virtual world to run around in, but I'm just sceptical because we've never seen anytrhing remotely of that kind of scope.
Blaze
03-01-2008, 08:28 AM
I think the vehicles might cause too much lag to be given to players. Imagine 30+ jets flying in the air or 100+ cars/motorcycles on the streets. Could the servers really handle that?
hyperone
03-01-2008, 08:59 AM
I think the vehicles might cause too much lag to be given to players. Imagine 30+ jets flying in the air or 100+ cars/motorcycles on the streets. Could the servers really handle that?
this is different than 100s of horses griffons and bats how ?
darkgolem
03-01-2008, 09:08 AM
Well, if they do have vehicles, lets keep in mind that they tend to be overpowered in the pnp game (if I recall).
However, if they, I am SO making an homage to the Great and Powerful Turtle character from the Wildcards series of books!
Oneon
03-01-2008, 09:19 AM
This doesn't really pertain to vehicles, but I saw someone say that swinging would be really limited, and I disagree.
You should play Spiderman 3 the game. Swinging in that is very well done, and FAST.
I would love to see a similar version of swinging in CO, whether it be by spider web, Grabbling hook, or what have you.
Yes, in his own game Spider-Man's swinging is really fast and gets you around town in no time. But that's in his own game with a whole web-slinging engine build around it. It's not impossible, but I doubt swinging with grappling hooks or webs will ever be as fast as in a Spider-Man game that's specifically made for it.
hermit000
03-01-2008, 02:44 PM
As far as i know there has been no press release with any info about vehicles in them, its more of a wish they would include rant, and it seems i'm not alone in my dreams of ownign a vehicle in an MMO. Lots of heros have vehicles, even the ones who already have movment powers quite often have vehicles, especially if they go into any depth with exploring your secret identity, really cant have us flying jumping, or runnign faster than the cars on teh streets to get places...kinda ruins the whole 'dont mind me I'm justa mild mannered reporter from kansas..."
Gold-Rush
03-10-2008, 07:30 AM
Just gonna necro this thread here, because I feel it is important.
Newcomers, please try to read ALL these posts and submit your ideas, solutions, hopes, dreams, and any personal vehicles you want.
As per other threads, some feel vehicles should be a "power" we spent points on and others feel it should be an "item" with no points expenditure. I personally do not care, as long as they put in some vehicles. I think the best target would be motorcycles, hopefully fully customizable (even Sport Cafe' racers and Harley-types).
And just to remind you, Horses (and other beasties) HAVe been done (WoW), speeder bikes HAVE been done (SWG and AO), Land Speeders HAVE been done (SWG) and perhaps others as well. As for "Cars", we are hoping for a larger scale of street and scale. If you look over the thread, you will see many solutions to this already.
Please contribute and let Devs know what we want. :)
Somguy
03-10-2008, 05:40 PM
Hah! Necro! I get it.
I don't see why they shouldn't have vehicles. I can't think of a reason why they wouldn't. I mean, you run and fly past them all the time in other super hero games. Don't know if anyone said this already (and you know that always means someone did and I'm too lazy to look back a couple pages), but if they do have vehicles, it'll probably be just fast travel. Y'know. Go from A to B without experiencing the scenery for yourself. But hey I'm just spit ballin here. Either way they do it, fast travel or free roam, I'll still be waving at you from the clouds. http://forums.champions-online.com/images/smilies/cool.gif
outcastk
03-10-2008, 07:01 PM
I'd like to see motorcycles, like most people. Whether for super hero-ing or just some fluff while you're parading around as your secret identity, it'd still be cool.
One way I think would work (for the most part) is to have regular vehicles work on rails. While using them they'd be a faster mode of transportation than your limited legs, but they'd operate on rails to prevent goofnuts from going all sidewalk or rooftop and pushing immersion limits for others. They'd also flow with regular traffic and keep things civil. The only problem with this is that it's not fun watching your character drive along at the speed of granny while obeying all the traffic rules.
However, you could allow players to operate the vehicles "off the rails" whenever emergency erupts. Say they get word that their arch-nemesis is out and about causing mayhem. They then get the pleasure of driving like a bat out of hell to get to their destination asap to do what super heroes do.
Following up on that idea, an exploration zone for vehicles would be great too. A leveled city would be great to zoom around freely in, if vehicles were in the mix.
I can see the troubles of implementing vehicles, but having them would be really, really cool. Anything from hover-boards and motorcycles to guild-owned jets would be drool-inducing.
hyperone
03-11-2008, 04:14 PM
at the very least I want a personal power for my non powered heroes. such as a motorcycle, skateboard,jetpack,ninja kite, flying horse, grapple line.
you get the picture I hope
further down the line I would like for super groups to have vehicles. like a quinjet fantasticar and the like
apemanenforcer
03-12-2008, 03:01 AM
i need a motorcyle with a sidecar for my sidekick(think adam west batman series). Ooh, and a trouble bubble straight from G.I. Joe would be neat as well. Make it happen, Cryptic! :D
Doctor_Phogg
03-12-2008, 10:10 AM
Hoverboards. Motorcycles (Choppers and Sports). Hoverbikes. Spycars. Deloreans.
Make it happen, Cryptic.
You forgot Aston Martin submarine cars.
/Bond
BluePrism
03-13-2008, 04:38 PM
I want a giant Squid-mobile.
BobGreenwade
03-16-2008, 12:31 PM
I'll put in my support for hero Vehicles... but then again that should surprise nobody. ;)
I'd happily pay for an expansion pack to build it, too.
I can think of several good options for various character concepts: Ford F-150, Honda Prius, Hummer H1 Alpha, Dodge Viper, 1968 VW Beetle, Aquacar, Honda Gold Star, Kawasaki Ninja, Dodge Tomahawk, etc.
And of course hoverboards, helicopters, boats, ultralights, gliders, jet aircraft, submarines, and more.
CyberEmerald
03-16-2008, 03:15 PM
Why not just give us the option to make super speed look like your driving a vehical? They've already said powers can be made to look different. Why not, if you choose super speed as a power, that could mean you run fast or you could choose it to be on a motor bike, or in a bat-mobile type car, or on a pogo stick or whatever...
Though I do like creating cheesy heroes who can fly because they got bitten by a radio active racoon or something, it was annoying when I created a assassin with a bow who could somehow teleport too. Usually it would result in me creating some lame reason for this ability like a strange device...given to the hero by a goverment agency...ruled by a radio active racoon....
It was usually around this point that deleted that charcter
Hoplite
03-16-2008, 04:41 PM
why can't vehical be a seperate travel power? why tie them to super speed or anything else? it would be better as it own option, as SS should be faster.
CyberEmerald
03-16-2008, 04:48 PM
why can't vehical be a seperate travel power? why tie them to super speed or anything else? it would be better as it own option, as SS should be faster.
Well it would seem a bit wierd to have it as a separet power. What do vehicals do? Get you somewhere fast. If you make the vehicals slower than super speed whats going to make people want them? I mean, if bat-man is driving after a bad guy and then someone or other with super speed runs past him and gets there before him, the dark knight's gonna feel a bit of a ****
Look, its not ideal, but you got to think about balance here.
Hoplite
03-16-2008, 04:50 PM
yes, but some of are aware that we don't want super heroes that have a inbuilt travel power, as it makes no sence, and since this system of powers on't have thingls like power pools and being a seedster might well make you the basis for your hero, why debase that?
hyperone
03-16-2008, 04:54 PM
why can't vehical be a seperate travel power? why tie them to super speed or anything else? it would be better as it own option, as SS should be faster.
most people are assuming that travel powers will be one off powers that exist for world shrink . meaning that even if I make a speedster I will still have to buy super speed travel as my means of transport .. or a skateboard.
Hoplite
03-16-2008, 04:56 PM
But no evidance either way, and while it might well make sence, i hope it doesn't work that way.
CyberEmerald
03-16-2008, 05:13 PM
most people are assuming that travel powers will be one off powers that exist for world shrink . meaning that even if I make a speedster I will still have to buy super speed travel as my means of transport .. or a skateboard.
I'd seriously hate that to happen. Why can't it work the same why as CoX? I was hoping to create a charcter whos all about being speedy this time around, if I can't run at incredible speeds all the time that will **** me off.
hyperone
03-16-2008, 05:19 PM
I'd seriously hate that to happen. Why can't it work the same why as CoX? I was hoping to create a charcter whos all about being speedy this time around, if I can't run at incredible speeds all the time that will **** me off.
who said you cant ? I certainly didnt. I said it was one more power you had to buy.
in the pnp there are several attacks and defenses related to super speed AND there is the plain ol runs very fast. this allows for someone to be a super speed flier or to only be able to travel at superspeed with an item ( like the skateboard ) but it adds a greater flexability to your choices not a limitation.
CyberEmerald
03-16-2008, 05:20 PM
yes, but some of are aware that we don't want super heroes that have a inbuilt travel power, as it makes no sence, and since this system of powers on't have thingls like power pools and being a seedster might well make you the basis for your hero, why debase that?
I couldn't understand most of that, but why can't a "insert quiet scary animal"-mobile be an inbuilt power? Making it so powers are just customizable in looks is simplist way to do it I think. If I want to move around the ground super fast that could mean I could be running, in a car, on a motor bike, on a cat ect I don't see it wouldn't work. Same for flying, I could be doing it with wings, without, with a jet pack, on a flying board, grabing a sea gull by the ankle ect
CyberEmerald
03-16-2008, 05:21 PM
who said you cant ? I certainly didnt. I said it was one more power you had to buy.
in the pnp there are several attacks and defenses related to super speed AND there is the plain ol runs very fast. this allows for someone to be a super speed flier or to only be able to travel at superspeed with an item ( like the skateboard ) but it adds a greater flexability to your choices not a limitation.
Oh, alright, misunderstood you.
BobGreenwade
03-16-2008, 06:57 PM
Well it would seem a bit wierd to have it as a separet power. What do vehicals do? Get you somewhere fast. If you make the vehicals slower than super speed whats going to make people want them? I mean, if bat-man is driving after a bad guy and then someone or other with super speed runs past him and gets there before him, the dark knight's gonna feel a bit of a ****
Look, its not ideal, but you got to think about balance here.I think the minimum advantage of having a Vehicle rather than using an intrinsic power should be that the Vehicle uses its own fuel. If you drive someplace you'll be be fresh and ready to handle matters; if you run, fly, or whatever, you'll already be a little tired, or at least you'll have exerted something.
Vehicles are also good for carrying cargo both to and from the scene of action, such as VIP passengers, spare equipment, evidence bags, and so forth.
Many Vehicles are armored, and a few are armed for outdoor battles. They're not much use if you have to fight in an underground VIPER nest or such, but if the CyberCycle has a heavy-duty blaster on the front that can be very handy when trying to take down Grond from his latest middle-of-Downtown rampage. They can also have handy built-in equipment like a winch (good for helping motorists in distress), searchlights, miniature crime labs, and other things that a hero couldn't practically carry with him.
As has already been suggested, most of this would be a matter for an Expansion Pack, but it would be an extremely cool thing.
The_R.A.B.
03-16-2008, 07:13 PM
SEGWAYS (http://www.segway.com/)
Oh yeah :D
hermit000
03-16-2008, 11:15 PM
i would prefer to have vehicles be a separate option for the characters not just a skin for your travel power. Why cant the flash own a car?
ichampion
03-16-2008, 11:34 PM
If i remember correctly Npc's got vehicles in Coh. longbow had those helicopters, and if your a Thugs MM, the main brute guy came on a motorcycle. And since this will play like MUA, it should be do-able. Easy to i think model and stuff, but I dont know about actual installation.
Slivan
03-16-2008, 11:51 PM
Vehicles wouldnt be hard or much work to put in.. ie make a motorcycle, car,jet then let us customize the colors and maybe a logo for a SG or what ever simple but effective enough for me
Insatiable
03-17-2008, 06:35 AM
I have been playingVanguard since Beta. One thing they just released was a legendary quest line for flying mounts (griffons or wyverns). This also ties in to the end game. I think a legendary mission line with the end reward being some special mode of transportation would be awesome. I think the quest line would have to be hard and take some time, but would be interesting and give you another thing to do with your end game.
Ras_Avatar
03-17-2008, 10:30 AM
ok joke probably was said already (not going to read thorugh 14 pages just now :P) but just i ncase it hasn't .......on vehicles.....I can just imagine: Log into the PC, log into Champions online......wait for the late afternoon traffic jam as I head to my next superhero adventure... :P
rustynailz314
03-17-2008, 12:02 PM
Vehicles would definately be a great idea. If the zone is big then I definately say "yes". Not all superheroes have travel abilites and they need to get to the crime as fast as possible. Imagine if ol' Batsy didn't have his Batmobile????
Gold-Rush
03-24-2008, 12:32 PM
I just think the sooner characters can get vehicles, of any type, the better. It has been LONG overdue in CoH and I am not sure when, or IF, it will be put into that game. CO has an opportunity to do something different in this regard. If not at launch, then soon after. However, if vehicles ARE going to be power-set choices, I would hope it would be implemented fairly close to launch. If not and they are items in inventory, then I can wait a little while....
...although I have been "jonse-ing" for a vehicle for a LONG LONG time !
Super3clipse
03-24-2008, 04:53 PM
I think having vehicles would be great..
Not everyone with powers can fly, have super speed or teleport.(look the X-Men etc)
Having something like a vehicle would be cool. Also would be cool if clans could save money and buy stuff like X-Jet for its members and stuff for the base.
I know they said in gaming housing would be added later, but having a Super Group base would also be cool.((having your own room in the base.))
I support the removal of Superspeed for cars or bikes.
DamienPhoenix
03-24-2008, 05:14 PM
I think vehicles would be cool but I couldn't think of how they would work in-game. For instance, in CoH you could turn on super speed, flight, teleport, or super jump in a mission and use it. I think with vehicles the limitation is that they cannot be used in any kind of combat instance at all. I think it would be cool that you have to get off your vehicle in order to fight or you fall off if you are hit. From a graphical standpoint I thought this would cause problems too, I can imagine a half a dozen motorcycles parked in front of a mission would be a nightmare for the devs to code. Instead, I think all vehicles should have a cloaking device that would render them invisible (along with a neat little effect a la James Bond pre-Daniel Craig). I think these limitations should only apply to large driveable vehicles, not a silver surfer kind of board for flight or rocket skates for super speed. Just my two cents.
SuGaRrUsH
03-24-2008, 06:42 PM
Motorcycles I agree.
Cars and SUV's as well.
One of my guys wears a Jetpack, so that would be nice to have. As a permanent costume piece, not just a item that dissapears after a little while.
Gold-Rush
03-31-2008, 12:31 PM
I think vehicles would be cool but I couldn't think of how they would work in-game. For instance, in CoH you could turn on super speed, flight, teleport, or super jump in a mission and use it. I think with vehicles the limitation is that they cannot be used in any kind of combat instance at all. I think it would be cool that you have to get off your vehicle in order to fight or you fall off if you are hit. From a graphical standpoint I thought this would cause problems too, I can imagine a half a dozen motorcycles parked in front of a mission would be a nightmare for the devs to code. Instead, I think all vehicles should have a cloaking device that would render them invisible (along with a neat little effect a la James Bond pre-Daniel Craig). I think these limitations should only apply to large driveable vehicles, not a silver surfer kind of board for flight or rocket skates for super speed. Just my two cents.
Well, vehicles would probably be similar to how WoW uses Horses/Mounts; you either click on the Power or inventory item if they decide to go that direction and the vehicle/mount appears where you are, most likely mounted already. When you want it gone, you deactivate the "Power" or dismount and the vehicle fades away.
Some want vehicles to zoom in off-screen and zoom away when you call them in. Not sure if they will do that. It's a bit more economical graphic-wise with the fade-in/fade-out.
hyperone
03-31-2008, 02:29 PM
ok joke probably was said already (not going to read thorugh 14 pages just now :P) but just i ncase it hasn't .......on vehicles.....I can just imagine: Log into the PC, log into Champions online......wait for the late afternoon traffic jam as I head to my next superhero adventure... :P
and the reply joke was that its still better than waiting for the train.
then there was a couple of jokes about superheroes in the subway station. good times good times.
Dulin
03-31-2008, 03:53 PM
I could see small flying vehicles..and like someone said earlier hover boards. But I don't see how they would implement motorcycles and cars. If the game has traffic in it, then would the player vehicles have collision detection? Also what would stop players from driving around on side walks and would NPC citizens move out the way? It seems like it would put to much strain on the system.
Games like AoC can get away with it because its a medieval setting lots of vast open nothing, and the mounts like the mammoth and war rhino whose purpose are for sieging are fine, but attacking a walled city and driving around a crowded neighborhood are two different things.
The only way I could see them doing it is if they made a massively large zone like a highway in the desert (That one prison they have in New Mexico thats underground actually) and let players use cars/motorcycles there but limit all NPC vehicles and NPCs in general but in the actual major cities I just don't think its possible with out again putting strain on the system.
And or multi purpose multi player space shuttles! And have random floating space ships in space that players can board and do missions...that would be cool but again vast open nothing for players to move around in without screwing stuff up.