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Old 08-17-2009, 09:34 AM   #1
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Default Quick Reference Guide

INTRODUCTION

Well it appears the NDA is gone!

While there are many better and more detailed guides than this one, my goal is to create a very simple and easy to follow reference guide for the types of things I wanted to know most when I first got in the game. Please let me know if you find anything that is inaccurate or not easy to follow.

I can only claim direct credit for a small part of the following. The credit for the majority of this information goes to beta pioneers like Lohr and Ravenlute. Thanks! Please note that much of this information may change before or even after release.

***Warning - Most of this guide was created from information obtained during beta and therefore may have changed after release. I will update the guide the best I can as differences between beta and release are discovered.***

STATISTICS

Strength – Knockback Strength, Knockback Resistance, Tangible Breakfree, Physical Melee Damage
Dexterity – Critical Chance, Stealth Aggression Range
Constitution – Bonus Health
Intelligence – Recharge Modifier, Energy Modifier, Stealth Sight
Ego – Critical Severity, Intangible Breakfree
Presence – Threat Generation
Recovery – Energy Strength, Energy Equilibrium
Endurance – Bonus Energy

FRAMEWORKS AND RECOMMENDED STATISTICS

Might - STR/CON
Electricity - REC/END
Fire - PRE/REC
Force - EGO/END
Ice - DEX/REC
Archery - DEX/INT
Gadgeteer - INT/END
Munitions - DEX/EGO
Powered Armor - STR/INT
Dual Blades - STR/DEX
Fighting Claws - STR/DEX
Single Blade - STR/DEX
Martial Arts - STR/DEX
Telekinesis - CON/EGO
Telepathy - EGO/PRE
Darkness - CON/END
Sorcery - INT/PRE
Supernatural - CON/REC
Celestial - CON/PRE

Frameworks with a Melee Endurance Builder
Might
Dual Blades
Fighting Claws
Single Blade
Martial Arts
Supernatural

INNATE CHARACTERISTICS

The Hero (+8 CON, STR, DEX, INT, EGO, and PRE; +6 END and REC)
Sureshot (+12 DEX and INT; +5 all others)
Abyssal (+12 CON and END; +5 all others)
Electric Potential (+12 END and REC; +5 all others)
Incandescent (+12 PRE and REC; +5 all others)
Impetus (+12 END and EGO; +5 all others)
Technological Intuition (+12 END and INT; +5 all others)
Absolute Zero (+12 DEX and REC; +5 all others)
One of Mind and Body (+12 STR and DEX; +5 all others)
Superhuman (+12 CON and STR; +5 all others)
Quick Trigger (+12 DEX and EGO; +5 all others)
Mechanized (+12 STR and INT; +5 all others)
Arcanus (+12 INT and PRE; +5 all others)
Inhuman (+12 CON and REC; +5 all others)
Matter Manipulation (+12 CON and EGO; +5 all others)
Mind Reader (+12 EGO and PRE; +5 all others)
Divinity (+12 CON and PRE; +5 all others)

LEVEL PROGRESSION

Level 1; End Builder, Starter Power
Level 2;
Level 3;
Level 4;
Level 5; Super Stat, Power Point, Travel Power
Level 6; Talent Point
Level 7; Advantage Points
Level 8; Power Point
Level 9; Talent Point
Level 10; Advantage Points
Level 11; Power Point
Level 12; Talent Point
Level 13; Super Stat
Level 14; Power Point
Level 15; Talent Point
Level 16; Advantage Points
Level 17; Power Point
Level 18; Talent Point
Level 19; Advantage Points
Level 20; Power Point
Level 21; Talent Point, Advantage Points
Level 22; Advantage Points
Level 23; Power Point
Level 24; Advantage Points
Level 25; Advantage Points
Level 26; Power Point
Level 27; Advantage Points
Level 28; Advantage Points
Level 29; Power Points
Level 30; Advantage Points
Level 31; Advantage Points
Level 32; Power Points
Level 33; Advantage Points
Level 34; Advantage Points
Level 35; Power Point, Travel Power
Level 36; Advantage Points
Level 37; Advantage Points
Level 38; Power Point
Level 39; Advantage Points
Level 40; Advantage Points

Totals
Powers: 14
Travel Powers: 2
Super Stats: 2
Talents: 6
Advantage Points: 36

CRAFTING FOCUSES (Stats ordered from highest to lowest focus)

Arms
Utility Major - END, EGO, INT
Utility Minor - CON, END, EGO
Defense Major - CON
Defense Minor - STR, DEX, REC
Offense Major - STR, DEX, REC
Offense Minor - CON, STR, DEX

Mysticism
Utility Major - EGO, INT, END
Utility Minor - EGO, PRE, INT
Defense Major - PRE
Defense Minor - EGO, END, INT
Offense Major - REC, DEX, STR
Offense Minor - PRE, REC, STR

Science
Utility Major - INT, END, EGO
Utility Minor - INT, END, CON
Defense Major - PRE/CON
Defense Minor - INT, END, EGO
Offense Major - DEX, REC, STR
Offense Minor - REC, DEX, CON
__________________
I'm like Dr. Silverback.


Um...because we are both gorillas and stuff.

Last edited by Prime-8 : 11-16-2009 at 06:54 AM.
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Old 08-17-2009, 09:35 AM   #2
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FRAMEWORKS

Tier 0 - No requirements
Tier 1 - Requires 1 power from the framework or 2 non energy building powers from any framework
Tier 2 - Requires 3 powers from the framework or 5 non energy building powers from any framework
Tier 3 - Requires 5 powers from the framework or 8 non energy building powers from any framework

Electricity
Tier 0 - Electric Bolt (Energy Builder), Chain Lightning (Ranged Attack)
Tier 1 - Electric Sheath (Buff Self), Electric Shield (Block), Ionic Reverberation (Buff Self), Lightning Arc (Ranged Attack), Sparkstorm (Close Area Attack)
Tier 2 - Electrocute (Crowd Control), Electric Form (Buff Self), Thunderstrike (Ranged Area Attack)
Tier 3 - Ball Lightning (Summon), Gigabolt (Ranged Attack)

Fire
Tier 0 - Throw Fire (Energy Builder), Firestrike (Ranged Attack)
Tier 1 - Immolation (Buff Self), Thermal Reverberation (Buff Self), Heat Wave (Ranged Attack), Fire Breath (Close Area Attack)
Tier 2 - Fiery Form (Buff Self), Pyre (Close Area Attack), Conflagration (Ranged Area Attack), Fireball (Ranged Area Attack)
Tier 3 - Fire Snake (Summon), Flashfire (Ranged Area Attack)

Force
Tier 0 - Force Bolts (Energy Builder), Force Blast (Ranged Attack)
Tier 1 - Personal Force Field (Buff Self), Protection Field (Buff Targets), Force Shield (Block), Force Eruption (Close Area Attack)
Tier 2 - Containment Field (Crowd Control), Field Surge (Buff Self)
Tier 3 - Force Detonation (Ranged Area Attack), Force Cascade (Ranged Attack)

Ice
Tier 0 - Ice Shards (Energy Builder), Ice Blast (Ranged Attack)
Tier 1 - Ice Cage (Crowd Control), Ice Sheath (Buff Self), Ice Shield (Block), Frost Breath (Close Area Attack), Shatter (Close Area Attack), Wall of Ice (Close Area Attack)
Tier 2 - Ice Barrier (Buff Self), Ice Form (Buff Self), Ice Burst (Ranged Attack), Snow Storm (Ranged Area Attack)
Tier 3 - Vapor Form (Buff Self)

Archery
Tier 0 - Strafe (Energy Builder), Sonic Arrow (Ranged Attack)
Tier 1 - Quarry (Buff Self), Evasive Maneuvers (Buff Self), Taser Arrow (Ranged Attack)
Tier 2 - Torrent of Arrows (Close Area Attack), Storm of Arrows (Ranged Area Attack)
Tier 3 - Focused Shot (Ranged Attack), Explosive Arrow (Ranged Area Attack)

Gadgeteering
Tier 0 - Sonic Blaster (Energy Builder), Experimental Blaster (Ranged Attack)
Tier 1 - Sonic Device (Buff Self), Nanobot Swarm (Buff Self), Molecular Self-Assembly (Buff Self), Entangling Mesh (Crowd Control), Bionic Shielding (Buff Self), Gauntlet Chainsaw (Close Attack), Particle Mine (Close Attack)
Tier 2 - Toxic Nanites (Buff Self), Miniaturization Drive (Buff Self), Attack Toys (Summon), Medical Drones (Summon), Munitions Bots (Summon)
Tier 3 - Resurrection Serum (Healing), Tractor Beam (Ranged Attack), Orbital Cannon (Ranged Area Attack)

Munitions
Tier 0 - Gun Slinger (Energy Builder), Two-Gun Mojo (Ranged Attack)
Tier 1 - Killer Instinct (Buff Self), Bullet Ballet (Close Attack), Assault Rifle (Ranged Attack), Holdout Pistol (Ranged Attack), Shotgun Blast (Ranged Area Attack), Submachinegun Burst (Ranged Area Attack)
Tier 2 - Smoke Grenade (Crowd Control), Lock and Load (Buff Self), Breakaway Shot (Ranged Attack), Gatling Gun (Ranged Attack), Mini Mines (Close Area Attack), Frag Grenade (Ranged Area Attack), Rocket (Ranged Area Attack)
Tier 3 – Sniper Rifle (Ranged Attack), Lead Tempest (Ranged Area Attack)

Power Armor
Tier 0 - Wrist Bolter (Energy Builder), Power Gauntlet (Ranged Attack)
Tier 1 - Invulnerable (Buff Self), Energy Shield (Block), Laser Sword (Close Attack), Concussor Beam (Ranged Attack), Eye Beam (Ranged Attack)
Tier 2 - Targeting Computer (Buff Self), Unbreakable (Buff Self), Mini Gun (Ranged Attack), Micro Munitions (Ranged Area Attack)
Tier 3 - Chest Beam (Ranged Attack), Shoulder Launcher (Ranged Area Attack)

Martial Arts
Tier 1 - Smoke Bomb (Crowd Control), Inexorable Tides (Debuff), Lightning Reflexes (Buff Self), Thunderbolt Lunge (Ranged Attack), Shuriken Throw (Ranged Attack)
Tier 2 - Bountiful Chi Resurgence (Healing), Masterful Dodge (Buff Self), Sneak (Buff Self)

Dual Blades
Tier 0 - Rain of Steel (Energy Builder), Blade Tempest (Close Area Attack)
Tier 1 - Focus of the Unleashed Tempest (Buff Self), Storm’s Harvest (Close Attack)
Tier 2 - Dragon’s Wrath (Close Attack), Eye of the Storm (Close Area Attack)
Tier 3 - Sword Cyclone (Close Area Attack)

Fighting Claws
Tier 0 - Hawk’s Talons (Energy Builder), Viper’s Fangs (Close Attack)
Tier 1 - Focus of the Untamed Warrior (Buff Self), Rend and Tear (Close Attack)
Tier 2 - Dragon’s Claws (Close Attack)
Tier 3 - Tiger’s Bite (Close Attack)

Single Blade
Tier 0 - Reaper’s Touch (Energy Builder), Reaper’s Caress (Close Area Attack)
Tier 1 - Focus of the Unconquered Swordsman (Buff Self), Scything Blade (Close Attack)
Tier 2 - Dragon’s Bite (Close Attack)
Tier 3 - Reaper’s Embrace (Close Attack)

Unarmed
Tier 0 - Righteous Fists (Energy Builder), Thundering Kicks (Close Attack)
Tier 1 - Focus of the Unfettered Warrior (Buff Self), Crashing Wave Kick (Close Attack)
Tier 2 - Dragon Kick (Close Attack)
Tier 3 - Burning Chi Fist (Close Attack)

Telekinesis
Tier 0 - Kinetic Darts (Energy Builder), Ego Weaponry (Close Attack)
Tier 1 - Telekinetic Shield (Block), Ego Blade Frenzy (Close Area Attack), Telekinesis (Ranged Attack)
Tier 2 - Ego Hold (Crowd Control), Ego Choke (Crowd Control), Ego Form (Buff Self), Ego Surge (Buff Self), Telekinetic Eruption (Close Area Attack), Telekinetic Wave (Ranged Area Attack)
Tier 3 - Ego Blade Breach (Close Attack), Ego Annihilation (Close Attack), Telekinetic Maelstrom (Close Area Attack)

Telepathy
Tier 0 - Psi Lash (Energy Builder), Ego Blast (Ranged Attack)
Tier 1 - Empathic Healing (Healing), Ego Placate (Crowd Control), Sleep (Crowd Control), Telepathic Reverberation (Buff Self), Ego Sprites (Close Area Attack)
Tier 2 - Summon Nightmare (Summon), Psionic Healing (Healing), Psychic Vortex (Crowd Control), Mind Lock (Crowd Control)
Tier 3 - Collective Will (Debuff), Mindful Reinforcement (Healing), Ego Storm (Close Area Attack)

Might
Tier 0 - Clobber (Energy Builder), Beatdown (Close Attack)
Tier 1 - Defiance (Buff Self), Retaliation (Block), Defensive Combo (Close Attack), Roomsweeper (Close Attack), Hurl (Ranged Attack), Mighty Leap (Ranged Attack)
Tier 2 - Enrage (Buff Self), Haymaker (Close Attack), Uppercut (Close Attack), Thunderclap (Close Area Attack)
Tier 3 - Demolish (Close Attack), Havoc Stomp (Close Area Attack), Shockwave (Ranged Area Attack)

Darkness
Tier 0 - Shadow Bolt (Energy Builder), Shadow Blast (Ranged Attack)
Tier 1 - Grasping Shadows (Crowd Control), Shadow Shroud (Buff Self), Spirit Reverberation (Buff Self), Ebon Void (Block), Shadow Embrace (Close Area Attack)
Tier 2 - Dark Transfusion (Buff Self), Shadow Form (Buff Self), Lifedrain (Ranged Attack)
Tier 3 - Ebon Rift (Ranged Area Attack)

Sorcery
Tier 0 - Eldritch Bolts (Energy Builder), Eldritch Blast (Raged Attack)
Tier 1 - Eldritch Shield (Block), Binding of Aratron (Crowd Control)
Tier 3 – Tyrannon’s Familiar (Summon), Urthona’s Charm (Crowd Control), Skarn’s Bane (Close Area Attack)

Arcane Sorcery
Tier 1 - Sigils of Arcane Runes (Close Area Attack)
Tier 2 - Arcane Vitality (Healing), Circle of Arcane Power (Buff Self), Aura of Arcane Clarity (Buff Self), Circle of Arcane Summoning (Summon)

Primal Sorcery
Tier 1 - Sigils of the Primal Storm (Close Area Attack)
Tier 2 - Invocation of Storm Calling (Close Area Attack), Circle of Primal Dominion (Buff Self), Aura of Primal Majesty (Buff Self), Circle of Primal Summoning (Summon)

Ebon Sorcery
Tier 1 - Sigils of Ebon Weakness (Debuff)
Tier 2 - March of the Dead (Summon), Circle of Ebon Wrath (Buff Self), Aura of Ebon Destruction (Buff Self), Circle of Ebon Summoning (Summon)

Radiant Sorcery
Tier 1 - Sigils of Radiant Sanctuary (Buff Targets)
Tier 2 - Divine Renewal (Healing), Circle of Radiant Glory (Buff Self), Aura of Radiant Protection (Buff Self), Circle of Radiant Summoning (Summon)

Supernatural
Tier 0 - Bestial Fury (Energy Builder), Lash (Ranged Attack)
Tier 1 - Regeneration (Buff Self), Supernatural Power (Buff Self), Bite (Close Attack), Devour Essence (Close Attack), Iron Lariat (Ranged Attack), Iron Cyclone (Close Area Attack), Venomous Breath (Close Area Attack), Condemn (Ranged Area Attack)
Tier 2 - Command Animals (Summon), Resurgence (Healing), Crippling Coils (Crowd Control), Aspect of the Celestial (Buff Self), Aspect of the Dragon (Buff Self), Aspect of the Inferno (Buff Self)
Tier 3 - Soul Mesmerism (Crowd Control), Rebirth (Buff Self), Cloud of Flies (Close Area Attack)

Celestial
Tier 0 - Radiance (Energy Builder), Rebuke (Ranged Attack)
Tier 1 - Iniquity (Healing), Illumination (Buff Targets), Imbue (Buff Self), Conviction (Buff Self ), Celestial Conduit (Ranged Attack)
Tier 2 - Redemption (Healing), Seraphim (Buff Self), Palliate (Ranged Attack), Expulse (Close Area Attack)
Tier 3 - Purge (Debuff), Ascension (Buff Self)
__________________
I'm like Dr. Silverback.


Um...because we are both gorillas and stuff.

Last edited by Prime-8 : 11-16-2009 at 06:52 AM.
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Old 08-17-2009, 09:36 AM   #3
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Defensive Passive Slot Powers
Personal Force Field
Invulnerability
Lightning Reflexes
Defiance
Regeneration

Offensive Passive Slot Powers
Electric Form
Fire Form
Ice Form
Quarry
Targeting Computer
Focus of the Unleashed Tempest
Focus of the Untamed Warrior
Focus of the Unconquered Swordsman
Focus of the Unfettered Warrior
Ego Form
Shadow Form
Cloud of Flies

Support Passive Slot Powers
Molecular Self-Assembly
Aura of Arcane Clarity
Aura of Ebon Destruction
Aura of Primal Majesty
Aura of Radiant Protection
Seraphim

(Currently Listed) Powers That Scale With A Specific Statistic
Electric Form - END/ REC
Fire Form - PRE/ REC
Personal Force Field - END/ EGO
Ice Form - END/ DEX
Killer Instinct - EGO
Invulnerability - STR/ CON
Lightning Reflexes - DEX
Ego Form - CON/ EGO
Ego Surge - EGO
Telekinesis - EGO
Empathic Healing - PRE
Mindful Reinforcement - PRE
Psionic Healing - PRE
Defiance - CON
Enraged - STR
Shadow Form - END/ CON
Regeneration - REC
Resurgence - CON
Seraphim - CON

TRAVEL POWERS

Acrobatics
Earth Flight
Fire Flight
Flight
Hover Disc
Ice Slide
Jet Boots
Rocket Jump
Superjump
Superspeed
Swinging
Teleportation
Tunneling

DAMAGE TYPES

Physical - Crushing Damage, Slashing Damage, Piercing Damage
Elemental - Fire Damage, Cold Damage, Toxic Damage
Energy - Electrical Damage, Sonic Damage, Particle Damage
Paranormal - Dimensional Damage, Ego Damage, Magic Damage

TALENTS

Mighty (8 STR)
Agile (8 DEX)
Enduring (8 CON)
Brilliant (8 INT)
Indomitable (8 EGO)
Intimidating (8 PRE)
Tireless (8 REC)
Energetic (8 END)
Martial Focus (5 STR, 5 DEX)
Physical Conditioning (5 CON, 5 STR)
Body and Mind (5 STR, 5 INT)
Professional Athlete (5 STR, 5 EGO)
Impressive Physique (5 STR, 5 PRE)
Relentless (5 STR, 5 REC)
Bodybuilder (5 END, 5 STR)
Acrobat (5 CON, 5 DEX)
Coordinated (5 DEX, 5 INT)
Shooter (5 DEX, 5 EGO)
Finesse (5 DEX, 5 PRE)
Impresario (5 DEX, 5 REC)
Accurate (5 END, 5 DEX)
Healthy Mind (5 CON, 5 INT)
Ascetic (5 CON, 5 EGO)
Shrug It Off (5 CON, 5 PRE)
Quick Recovery (5 CON, 5 REC)
Boundless Reserves (5 CON, 5 END)
Academics (5 INT, 5 EGO)
Diplomatic (5 INT, 5 PRE)
Negotiator (5 INT, 5 REC)
Investigator (5 END, 5 INT)
Showmanship (5 EGO, 5 PRE)
Worldly (5 EGO, 5 REC)
Daredevil (5 END, 5 EGO)
Lasting Impression (5 PRE, 5 REC)
Prodigy (5 END, 5 PRE)
Amazing Stamins (5 END, 5 REC)
Covert Ops Training (3 CON, 3 STR, 3 DEX, 3 INT)
Martial Training (3 STR, 3 DEX, 3 EGO, 3 REC)
Paramilitary Training (3 CON, 3 END, 3 STR, 3 REC)
Discipline Training (3 END, 3 STR, 3 INT, 3 PRE)
Sniper Training (3 END, 3 DEX, 3 EGO, 3 PRE)
Command Training (3 INT, 3 EGO, 3 PRE, 3 REC)
Survival Training (3 CON, 2 END, 3 DEX, 3 PRE, 2 REC)
Field Ops Training (3 CON, 2 END, 3 INT, 3 EGO, 2 REC)
Jack of All Trades (2 CON, 2 END, 2 STR, 2 DEX, 2 INT, 2 EGO, 2 PRE, 2 REC)

ROLES

Guardian (Balanced)
Standard Damage
Standard Hit Points
Standard Healing Powers
Standard Hold and Root Powers
Standard Resistance to Hold and Root Powers
Energy decays at normal rate
Standard Energy generated when Blocking
Standard Threat generation
1 Balanced Passive slot

Avenger (Offense)
Damage increased by 20%
Bonus Hit Points reduced by 50%
Healing Powers and effects reduced by 20%
Hold and Root Powers reduced by 20%
Resistance to Hold and Root Powers reduced by 20%
Energy decays at 50% normal rate
No Energy generated when Blocking
Standard Threat generation
1 Offensive Passive Slot

Protector (Defense)
Standard Damage
Bonus Hit Points increased by 25%
Standard Healing Powers
Standard Hold and Root Powers
Resistance to Hold and Root Powers increased by 20%.
Energy decays at twice normal rate
Energy generated when Blocking is doubled
Bonus to Threat generation
1 Defensive Passive Slot

Sentinel (Support)
Damage reduced by 20%
Bonus Hit Points reduced by 25%
Healing Powers increased by 20%
Hold and Root Powers increased by 20%
Resistance to Hold and Root Powers increased by 20%.
Energy decays at 50% normal rate
Standard Energy generated when Blocking
Standard Threat generation
1 Support Passive Slot

ADVANTAGES

***Note - I'm sure this area will become increasingly inaccurate over time as more Advantages are added. Please let me know if I am missing any***

Electricity
Electric Bolt – Lightning Overload, Accelerated Metabolism
Ball Lightning – Triplicity
Electrocute – Superconductor, Accelerated Metabolism
Electric Form
Electric Sheath – Matter-Energy Union
Ionic Reverberation
Electric Shield – Electric Vengeance
Chain Lightning – Accelerated Metabolism, Lightning Helix, Challenging Strikes
Gigabolt – Accelerated Metabolism, Death Arc
Lightning Arc – Never Strikes Twice?, Crippling Challenge, Accelerated Metabolism
Sparkstorm – Electric Personality, Accelerated Metabolism, Challenging Strikes
Thunderstrike – Ionic Compression
__________________
I'm like Dr. Silverback.


Um...because we are both gorillas and stuff.

Last edited by Prime-8 : 12-11-2009 at 12:07 PM.
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Old 08-17-2009, 09:40 AM   #4
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Fire
Throw Fire – Burning Desire, Accelerated Metabolism
Fire Snake – Trail Blazer
Fiery Form
Immolation – Blazing Body
Thermal Reverberation
Firestrike – Crippling Challenge, Accelerated Metabolism, Wildfire
Heat Wave – Engulfing Flame
Fire Breath – Spitfire, Accelerated Metabolism, Challenging Strikes
Pyre – Backdraft, Accelerated Metabolism, Challenging Strikes
Conflagration – Burning Rain, Accelerated Metabolism
Fireball – Unstable Accelerant, Challenging Strikes, Accelerated Metabolism
Flashfire – Sweltering Heat

Force
Force Bolts – Energy Refraction, Accelerated Metabolism
Containment Field – Accelerated Metabolism, Grinding Halt
Field Surge – Power Swell
Personal Force Field
Protection Field – Expel Impurity
Force Shield – Force Sheath
Force Blast – Field Absorption, Crippling Challenge, Accelerated Metabolism
Force Cascade – Containment Blast, Accelerated Metabolism
Force Eruption – Gravitational Polarity, Accelerated Metabolism, Challenging Strikes
Force Detonation – Accelerated Metabolism, Force Spate

Ice
Ice Shards – Ice Impaler, Accelerated Metabolism
Ice Cage – Sub-Zero Cellblock
Ice Barrier – Frigid Freedom
Ice Form
Ice Sheath – Supercooled
Vapor Form – Distilled Chill
Ice Shield – Frigid Air
Ice Blast – Hard Frost, Crippling Challenge, Accelerated Metabolism
Ice Burst – Freeze, Dirtbag
Frost Breath – Frost Bite, Challenging Strikes, Accelerated Metabolism
Shatter – Crushed Ice
Wall of Ice – Frozen Footsteps
Snow Storm – Accelerated Metabolism, Eye Of The Storm

Archery
Strafe – Aversion, Accelerated Metabolism
Evasive Maneuvers – Sleight Of Mind
Quarry – Fair Game
Focused Shot – Ballista Bolt
Sonic Arrow – Deadly Dissonance, Crippling Challenge
Taser Arrow – Aftershock
Torrent of Arrows – Relentless Recurve, Challenging Strikes
Explosive Arrow – Where's The Kaboom?
Storm of Arrows – Achilles' Heel, Challenging Strikes

Gadgeteering
Sonic Blaster – Refraction of Sound, Accelerated Metabolism
Attack Toy
Field Drones
Munitions Bots
Resurrection Serum – Reanimator
Entangling Mesh – Sapping Solution
Bionic Shielding – Overloaded Circuits
Miniaturization Drive – Reciprocating Gizmo
Molecular Self-Assembly
Nanobot Swarm – Rejuvinating Injectors
Sonic Device – Deafening Dissolution
Toxic Nanites – Nerve Damage
Gauntlet Chainsaw – Ripsaw, Challenging Strikes
Particle Mine – Ejector Module
Experimental Blaster – Death Ray, Crippling Challenge
Tractor Beam – Final Delivery
Orbital Cannon – Anvil of Dawn

Munitions
Gun Slinger – Accelerated Metabolism, Trick Shot
Smoke Grenade – Escape Artist
Killer Instinct
Lock and Load – Two Smoking Barrels
Bullet Ballet – Accelerated Metabolism, Not Without Incident, Crippling Challenge
Assault Rifle – Accelerated Metabolism, Mow' Em Down
Breakaway Shot – Accelerated Metabolism, Microfilament Wire
Gatling Gun – Accelerated Metabolism, Listen to Reason
Holdout Pistol – Stim Pack
Two-Gun Mojo – Accelerated Metabolism, Close The Gap, Crippling Challenge
Sniper Rifle – Accelerated Metabolism, Tungsten Rounds
Mini Mines – Wall Of Fire
Frag Grenade – Accelerated Metabolism, Incendiary Grenade
Lead Tempest – Accelerated Metabolism, Tread Softly, Challenging Strikes
Rocket – Accelerated Metabolism, Concussive Rocket
Shotgun Blast – Accelerated Metabolism, Breaching Round
Submachinegun Burst – Accelerated Metabolism, Aggression

Power Armor
Wrist Bolter – Accelerated Metabolism, Automated Assault
Invulnerability
Targeting Computer
Unbreakable – Better You Than me
Energy Shield – Laser Knight
Laser Sword – Particle Acceleration, Crippling Challenge
Concussor Beam – Accelerated Metabolism, Frenetic Blast
Eye Beam – Accelerated Metabolism, 20/ 20 Fission
Mini Gun – Challenging Strikes, Accelerated Metabolism, Teflon Coated Rounds
Power Gauntlet – Downrange Disaster, Crippling Challenge, Accelerated Metabolism
Chest Beam – Point Blank Blast (?), Accelerated Metabolism (?)
Micro Munitions – Aplha Strike, Challenging Strikes, Accelerated Metabolism
Shoulder Launcher – Bunker Buster, Accelerated Metabolism

Martial Arts
Thunderbolt Lunge – Essence Assault
Shuriken Throw – Chained Kunai, Crippling Challenge
Lightning Reflexes
Masterful Dodge – Unfettered Strikes
Sneak – Silent Running
Inexorable Tides
Bountiful Chi Resurgence – Resurgent Reiki
Smoke Bomb – Concussive Escapes

Dual Blades
Rain of Steel – Grinning Ghost, Accelerated Metabolism
Focus of the Unleashed Tempest
Dragon’s Wrath – Tiger's Courage, Accelerated Metabolism
Storm’s Harvest – Red-Eyed Dragon, Crippling Challenge, Accelerated Metabolism
Blade Tempest – Crashing Crescendo, Accelerated Metabolism, Challenging Strikes
Eye of the Storm – Blade Beyond The Veil, Accelerated Metabolism
Sword Cyclone – Butcher's Blades, Accelerated Metabolism, Challenging Strikes

Fighting Claws
Hawk’s Talons – Peerless Predation, Accelerated Metabolism
Focus of the Untamed Warrior
Dragon’s Claws – Accelerated Metabolism, Vertebreak, Crippling Challenge
Rend and Tear – Drake's Deliverance
Tiger’s Bite – Accelerated Metabolism, Mouth of Madness
Viper’s Fangs – Accelerated Metabolism, Spitting Cobra, Crippling Challenge

Single Blade
Reaper’s Touch – Three Edged Blade, Accelerated Metabolism
Focus of the Unconquered Swordsman
Dragon’s Bite – Cull the Weak
Reaper’s Embrace – Flourish
Scything Blade – Swallowtail Cut
Reaper’s Caress – Vicious Vigor, Challenging Strikes

Unarmed
Righteous Fists – Drunken Master, Accelerated Metabolism
Focus of the Unfettered Warrior
Burning Chi Fist – Fist of Righteous Rage, Accelerated Metabolism
Crashing Wave Kick – Subtlety of the Tides, Crippling Challenge, Accelerated Metabolism
Dragon Kick – Lashing Dragon Tail, Accelerated Metabolism
Thundering Kicks – Floating Lotus Blossom, Accelerated Metabolism, Crippling Challenge

Telekinesis
Kinetic Darts – Incisive Wit, Accelerated Metabolism
Ego Choke – Garroting Grip, Accelerated Metabolism
Ego Hold – Mass Effect
Ego Form
Ego Surge – Nimble Mind
Telekinetic Shield – Telekinetic Reinforcement
Ego Annihilation – Mindful Inversion
Ego Weaponry – Thought Sever, Accelerated Metabolism, Crippling Challenge
Ego Blade Breach – Accelerated Metabolism, Domineering Will
Ego Blade Frenzy – Unnerving Rage, Accelerated Metabolism, Challenging Strikes
Telekinetic Eruption – Enhanced Form, Challenging Strikes
Telekinetic Maelstrom – Expansive Intellect
Telekinetic Wave – Psychic Tides
Telekinesis

Telepathy
Psi Lash – Accelerated Metabolism, Psychic Reverberations
Summon Nightmare – Night Terror, Accelerated Metabolism
Empathic Healing – Empathic Amplification
Psionic Healing – Psionic Emanation
Collective Will – Consume Will
Ego Placate – Svengali's Guile
Psychic Vortex – Single Minded
Sleep – Worst Nightmares
Mind Lock – Befuddling Rage
Mindful Reinforcement – Revitalizing Boost
Telepathic Reverberation
Ego Blast – Accelerated Metabolism, Mind Opener, Crippling Challenge
Ego Sprites – Accelerated Metabolism, Slave Mentality, Challenging Strikes
Ego Storm – Accelerated Metabolism, Malevolent Manifestation

Might
Clobber – Sucker Punch
Beatdown – Blindside Blow, Crippling Challenge
Defiance - Force of Will
Retaliation - Punitive Pummeling
Defensive Combo - Surge of Strength, Accelerated Metabolism
Roomsweeper - Concussive Blow
Hurl - Rubble Trouble, Accelerated Metabolism
Mighty Leap - Bull Rush, Crippling Challenge, Accelerated Metabolism
Enrage – Adrenaline Junkie
Haymaker - Nullifying Punch
Uppercut - Head Trauma, Accelerated Metabolism
Thunderclap - Punch Drunk, Accelerated Metabolism, Challenging Strikes
Demolish - Below the Belt, Accelerated Metabolism
Havoc Stomp - Cannonball, Accelerated Metabolism
Shockwave - Leg Rumbler, Challenging Strikes, Accelerated Metabolism

Darkness
Shadow Bolt – Despondency, Accelerated Metabolism
Grasping Shadows – Unyielding Agony, Accelerated Metabolism
Dark Transfusion – Blood Sacrifice, Accelerated Metabolism
Shadow Form
Shadow Shroud – Terrifying Visage
Spirit Reverberation
Ebon Void – Voracious Darkness
Shadow Blast – Psychotic Break, Crippling Challenge, Accelerated Metabolism
Lifedrain – Vampiric Sympathy, Accelerated Metabolism
Shadow Embrace – Fatal Allure, Challenging Strikes, Accelerated Metabolism
Ebon Rift – Vengeful Shadows, Accelerated Metabolism

Sorcery
Eldritch Bolts – Wizard's Discretion, Accelerated Metabolism
Skarn’s Bane – Accelerated Metabolism, Warlock's Malice, Challenging Strikes
Eldritch Blast – Crippling Challenge, Accelerated Metabolism, Sorcerer's Whim
Eldritch Shield – Imbue with Power
Binding of Aratron – Tenable Bonds
Urthona’s Charm – Ephemeral Endowment
Tyrannon's Familiar

Arcane Sorcery
Arcane Vitality – Impart Freedom
Sigils of Arcane Runes – Accelerated Metabolism, Mystic Transference
Circle of Arcane Power – Supernatural Subjugation
Aura of Arcane Clarity – Magical Manipulation (?)
Circle of Arcane Summoning – Meek Inheritance

Primal Sorcery
Invocation of Storm Calling – Electrical Storm
Sigils of the Primal Storm – Accelerated Metabolism, Mystic Transference
Circle of Primal Dominion – Supernatural Subjugation
Aura of Primal Majesty – Magical Manipulation (?)
Circle of Primal Summoning – Meek Inheritance

Ebon Sorcery
March of the Dead – Forced March
Sigils of Ebon Weakness – Accelerated Metabolism, Mystic Transference
Circle of Ebon Wrath – Supernatural Subjugation
Aura of Ebon Destruction – Magical Manipulation (?)
Circle of Ebon Summoning – Meek Inheritance

Radiant Sorcery
Divine Renewal – Radiant Renewal
Sigils of Radiant Sanctuary – Accelerated Metabolism, Mystic Transference
Circle of Radiant Glory – Supernatural Subjugation
Aura of Radiant Protection – Magical Manipulation (?)
Circle of Radiant Summoning – Meek Inheritance

Supernatural
Bestial Fury – Rip and Tear, Accelerated Metabolism
Command Animals
Resurgence – Evanescent Emergence
Crippling Coils – Barbed Chains, Accelerated Metabolism
Soul Mesmerism – Accelerated Metabolism, Glossolalia
Regeneration
Supernatural Power
Aspect of the Celestial
Aspect of the Dragon
Aspect of the Inferno
Rebirth – Grave Consequences
Bite – Furor Venenum, Accelerated Metabolism
Devour Essence – Phlebotomist, Accelerated Metabolism, Crippling Challenge
Iron Lariat – Kyoketsu Shoge
Lash – Meteor Hammer, Accelerated Metabolism, Crippling Challenge
Cloud of Flies
Iron Cyclone – Vortex Technique, Accelerated Metabolism
Venomous Breath – Infectious Bile, Challenging Strikes, Accelerated Metabolism
Condemn – Redemption Denied, Challenging Strikes, Accelerated Metabolism

Celestial
Radiance - Convergence
Rebuke - Admonish
Iniquity - Justice
Illumination - Brilliance
Imbue - Illusive
Conviction – Impudence, Reverence
Celestial Conduit - Serenity
Redemption - Salvation
Seraphim - Balance
Palliate - Absolve
Expulse - Impose
Purge - Deliverance
Ascension - Judgment


Travel
Acrobatics - Versatility
Earth Flight
Fire Flight
Flight
Hover Disc
Ice Slide
Jet Boots
Rocket Jump
Superjump - Rebounding Resilience
Superspeed - Impact
Swinging - Flippin'
Teleport
Tunneling - Earthen Embrace
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Um...because we are both gorillas and stuff.

Last edited by Prime-8 : 11-16-2009 at 11:46 AM.
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Old 08-17-2009, 09:40 AM   #5
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Level 2, 3, & 4 are an increase in HP, increase in End, and increase in Equilibrium Point, I believe. Not sure if in that order. But then they continue to increase with each subsequent level.

Nice cheat-sheet for all the necessary build-starting info.
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Old 08-17-2009, 09:44 AM   #6
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Quote:
Originally Posted by Gravitate View Post
Level 2, 3, & 4 are an increase in HP, increase in End, and increase in Equilibrium Point, I believe. Not sure if in that order. But then they continue to increase with each subsequent level.

Nice cheat-sheet for all the necessary build-starting info.
Thanks much. As their are no choices those levels, I thought it might be easier for new peeps to follow if they were blank.
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Old 08-17-2009, 09:48 AM   #7
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Quote:
Originally Posted by Prime-8
Thanks much. As their are no choices those levels, I thought it might be easier for new peeps to follow if they were blank.
Yeah, I thought that was probably why. But, just in case, for all those who might say "We gotta go 3 levels without any character progression!?!?! WTF?!?!?"
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Old 08-17-2009, 09:53 AM   #8
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So Dex increases chance to hit. Is that for all powers? What kind of chance to hit are we looking at? Just trying to decide if it's worth it to raise dex. Can you see CTH #s ingame?
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Old 08-17-2009, 09:59 AM   #9
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Quote:
Originally Posted by Vysirez View Post
So Dex increases chance to hit. Is that for all powers? What kind of chance to hit are we looking at? Just trying to decide if it's worth it to raise dex. Can you see CTH #s ingame?
there is no such thing as "chance to hit", every power hits. there is no such thing as a miss, only a "dodge", which is a partial damage reduction.

dexterity increases chance to dodge with powers like lightning reflexes and masterful dodge, and increases chance to CRIT.
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Old 08-17-2009, 09:59 AM   #10
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Quote:
Originally Posted by Vysirez View Post
So DEX increases chance to hit. Is that for all powers? What kind of chance to hit are we looking at? Just trying to decide if it's worth it to raise dex. Can you see CTH #s ingame?
Dex does not increase chance to hit, that is chance to CRIT. Also, it was debated in beta whether or not Lightning Reflexes is required for DEX to interact with Dodging.
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Um...because we are both gorillas and stuff.

Last edited by Prime-8 : 08-17-2009 at 10:08 AM.
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