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Old 09-01-2009, 11:35 AM   #1
Awen
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Right now, the entire community team is going through the forums and gathering your feedback. There may not be immediate responses to your questions or feedback, but I can assure you that we're gathering everything we can to send up to the development team regarding your issues.

Thank you for your patience!
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Old 09-01-2009, 12:44 PM   #2
M4YH3M
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Quote:
Originally Posted by Awen
Right now, the entire community team is going through the forums and gathering your feedback. There may not be immediate responses to your questions or feedback, but I can assure you that we're gathering everything we can to send up to the development team regarding your issues.

Thank you for your patience!
Good to know, here's some of my feedback:

-really like the pop culture reference in missions
-character and villain creation is really deep
-I wanna be a bad guy next!
-suggestion: Player created instances with their unique supervillain that other people can download and play
-free FULL retcon now that all the changes have been made
-I wish crafted items were stronger in stats (and power replacers in general)
-I am getting disconnect alot especially in a crisis/instance
-keep running around in the dev controlled bosses (I wanna take one down, hehe)
-please fix the bugged missions they cost me so much time
-Vehicles... seriously it would be awesome
-keep up the good work
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Old 09-01-2009, 12:50 PM   #3
Pr1m4x
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one word.. respec..
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Old 09-01-2009, 12:54 PM   #4
Strite
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Good to know.

I've placed my faith in Cryptic and in Champs, I love this game.

All I ask is that you lower respec costs (as promised) and/or allow us to select from all tier 1 powers at character creation when selecting custom framework.
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Old 09-01-2009, 12:56 PM   #5
Psyra
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Now due to being at work I've not played since this morning's patch, but up until then I've been regularily playing my fun gadgeteer, and all my contacts consistantly give me missions 2-3 levels higher than me. I go through and do them, but all the quest rewards are for *that* particular level, and thus unuseable to me until I gain multiple levels.

My packs get full with this high-levelled stuff long before I reach the levels I can equip these things, and I'm forced to deconstruct half of it. Even having crafted multiple 12-slot bags and having them all full with these things.

I can understand that the level requirements are there to prevent wanton powerlevelling, but I have backpacks of stuff I can't use, and deleting these things to make room for NEW things I can't use for 2-3 levels doesn't really solve the problem. Since L14 or so, I've not gotten any loot because I'm forced to DC things above my level to make space for new stuff... which will inevitably get DC'ed later before it can be used.

The other option: Don't take quests over your level.... which means a lot of mindless pounding on street trash to gain a level after spending an hour or so playing a few quests on each map that are your level.

Mind you, with the nerfs of today, now I might be restricted out of caution to stick to quests my level or less. Will see tonight. From what I heard the Gadgeteering track took a torpedo up the keester. We'll see.
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Old 09-01-2009, 01:03 PM   #6
ShadowCO
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All playing in game??
why i can't ??
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Old 09-01-2009, 01:06 PM   #7
Zander Cross
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Quote:
Originally Posted by ShadowCO
All playing in game??
why i can't ??
Exactly the feedback needed. A lot are still having problems from beta... This is the kind of feedback that needs to be addressed before ANYTHING ELSE! Listen up DEVS!
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Old 09-01-2009, 01:21 PM   #8
JTesla
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Don't cave without a full review. Just because a group is loud it doesn't mean that they are a majority or that they are correct.
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Old 09-01-2009, 01:42 PM   #9
Nightwolfmenace
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Alot of the feedback from what i can tell is currently in the state of the game post.. as im sure ur aware of but just putting it out there anyway.. but heres my feedback.. im ok with the changes somewhat... ill get to the somewhat part in a bit retcon pricing is still to high, although i do like how sorcery was fixed please Sigils of Radiant sanctuary is in need of assistance (suggestion put the stealth back the way it was open beta but keep the lowered health on the sigils) As it stands it currently has absolutly no purpose as a power. That being said ill get into the somewhat part now.

i understand defensive passives needed to be nerfed im ok with that dont find a problem with it during this accept for one defensive passive. Personal Force Field got hit tremendously hard... maybe i misinterepted idk.. but from what i read efficency of these powers went from 75% to 66%. Thats a 9% difference in efficiancy and the 9% efficiancy was just right on invuln from what i could see and regen was fine too but personal force field was definatly more then a 9% decrease... as from last Night PFF absorded 2370 dmg at rank 3 on a lvl 17 toon superstated for Endurance/Ego (the prefered stats) and the shield regened for 173 a pop. Now its asorbs around if i remember correctly 1400 dmg with 142 a pop. That almost a 50% efficiency decrease. Same concept with Field Surge. I cant complain about resurgence, field drones, masterful dodge, unbreakable etc all the active defensives seem just fine except for Field Surge. Defiance and invuln there bearly was a difference change which is what the 9% kind of intended and regen feels just fine as it is now. Just the force set needs some looking at.

Ok now i also understand that offensive passive dmg needed to be reduced but i think the reduction is it reduced by is a bit much. The Normal 84% increase at rank 3 with shadow form, Electric Form, Fiery Form, and Ice Form went to 38%. Suggestion would be to put it to where at rank 3 the normal to maybe 50-60%. Cause offensive passive werent necarrily OP like defensive passives were they could solo but if it gets to more then 4 enemies offensive were either screwed if they had no Active Defense power or Field Drones(whos pathing is still random). But as mentioned above this would put avenger form back to its normal dmg increase from 20% (though i still think either Avenger Role needs either less HP taken to be minused from your char caused the amount taken is rediculous or either increase dmg much more then 20% to compensate for the health loss.. 40% sounds reasonable). Another bit the loss of dmg is to just reduce the endurance cost across the board on all powers like pyre and power armor and any other powers that have a very large amount. Since dmg is reduced Maintain and Charge powers should atleast be able to be effectivily fully maintained or Charged for its full effect to compensate. And thats my bit on offensive passives. Oh ya also Ego Form may want to take a look at that... 20% physical dmg resistance to 8.6% isnt very friendly.

Now as for the npcs.... ya they kind of really hurt offensive users and even defensive users more so that it doesnt become very solo friendly. It can be done and i like the fact im facing more challenge its actually great to me but im speaking as i was playing the Might set with the defiance passive today. It was really fun but i speak for other people when im writing this because i could see the problem of offensive passive users trying to solo. Also this makes the alreada tough lairs like Necrull Cave, Destroyers Robot Factory, and other lairs of the sorts more of a "Im hurt help me experience" then a fun experience as they all got buffed from their already incredible dmg to even higher. Sides the fact Henchman are suppose to be well easy.. they shouldnt hurt like they are hurting now with them being being in groups of 3. Also Henchman tend to run and move to other groups in CO leaving melee at a disadvantage. Example my might char can only handle one group at a time now rather then two groups from yesterday. If the guy runs into the next group then i have no choice but to wait until he runs back into melee range blocking otherwise im as good as screwed. Then again im lvl 14 so it may change once i get a heal power but for the low lvls without one its pretty difficult. Another suggestion would be to maybe up the stats you get from gear especially the ones you craft.

Over My Honest Opinion Buffing enemies (Most noticably Henchman)+Minusing our efficiancy= Not so super afterall. The changes are ok but alot of things need to be looked at. Anyways there was my peice and will be looking forward to the challenge when i play later on tonight . Also... Respec is needed . TYVM for listening.

Last edited by Nightwolfmenace : 09-01-2009 at 01:48 PM. Reason: Respec is needed :D
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Old 09-01-2009, 01:54 PM   #10
Aganazer
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Quote:
Originally Posted by JTesla
Don't cave without a full review. Just because a group is loud it doesn't mean that they are a majority or that they are correct.
This! A lot of us love the recent changes and are not the noisy types.
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