[19:20] <~Cryptic_Daeke> <Vapur> Will we ever be able to have costume pieces unlocked and made account wide? Restricting them to one character is silly as when you goto make alts you dont have them lovely costume options avalible to you to help create new concept chars.
[19:22] <@Cryptic_Ignoble> There are going to be costume pieces that can be unlocked at an account level, and others that are only for the characters that earned them. The ones for individual characters are a way to show off your status, to show that you accomplished a certain feat.
[19:22] <@Cryptic_Ignoble> That's one of the reasons we give you extra costume slots - so you can change your look to show those things off if you want to. Other costume pieces will be unlocked at an account level so all of your characters can get them.
[19:22] <~COquestionbot> <NeoWolf> Question: When will the C Store be fully up and running and how much will extra slots cost?
[19:22] <~Cryptic_Daeke> (Reminder: If you have questions, ask them in #COquestions, if you want to chat, head over to #COchat)
[19:23] <~Cryptic_Daeke> (Minus that quotation mark)
[19:23] <@cryptic_chronomancer> We're building a lot of fun stuff for the C Store right now and when we have a real inventory for people to choose from, we'll open the doors! We don't have final pricing set for individual items or on what I think of account-management tools (like adding character slots).
[19:24] <@cryptic_chronomancer> I expect we'll have this run through the money-minders in the next couple of weeks and when we know, we'll make pages on the website showing off all the goodies to come along with pricing.
[19:24] <~COquestionbot> <draulfox> Question: How often do you guys visit the suggestion forums ? When you do, do you go back many pages and read every thread? How do you select what you read?
[19:25] <~Cryptic_Daeke> Every day. A ton of the higher-ups here are always asking us what players want to see most in the game (aside from the constant balancing and fixes that may be needed). I go through and collect a bunch of the most popular ideas and pass them on.
[19:25] <~Cryptic_Daeke> We also grab ones that we happen to think are really cool ideas as well.
[19:25] <~Cryptic_Daeke> In fact, earlier in the chat we took a question about adding a "Danger Room" to the Power House, and I definitely remember seeing that in the Suggestions forum.
[19:26] <~Cryptic_Daeke> So, even though we don't respond to the Suggestions forum very often, we're definitely following it very closely.
[19:26] <~COquestionbot> <Dawnfire> Question: Will Containment Bubble's have their shield reconsidered? Right now it's far weaker then just about any other hold since it makes the target near invincible for the duration.
[19:27] <@Cryptic_Balseraph> Containment Bubble: Compare the cost of Containment Bubble to any of the other holds that can affect Master Villains or players with full energy; it's significantly cheaper to use. Containment Field represents a very specific tactical choice; When used against a single member of a *group* of enemies, it leaves you with much more energy to deal with the other
[19:27] <@Cryptic_Balseraph> enemies. This behavior is accentuated by the advantages for Force Blast and Force Detonation that cause it to erupt into a huge AoE explosion. To be honest, if not for PvP considerations, I'd be inclined to make those powers strengthen and prolong the hold / shield rather than consume it. That being said, a lot of people misunderstand the benefits / optimal
[19:27] <@Cryptic_Balseraph> use of this power, I'll be watching feedback, and I'm open to changing it in the future if most players don't get / don't llike it. And yes, having Detonation's advantage consume it isn't a bad idea at all as a potential "best of both worlds" option.
[19:27] <~COquestionbot> <freakigod> QUESTION: Do the develeopers play in groups to test the lairs and how agro works, or is that not important to the development of the game?
[19:28] <@Cryptic_AntiProton> We do play in groups, and we do test the lairs. We've been in a bit of a moving target situation with the march up to release, and now that things are mostly settled (inasmuch as anything in an MMO ever is), we can fine tune it. Aggro was intended to create the frenetic feel of how comic book combat feels
[19:28] <@Cryptic_AntiProton> not allow a traditional MMO tank to hold all the aggro. The current issue with the improper critter aggro is totally not the intended dynamic and we are working on some solutions to that.
[19:28] <@Cryptic_AntiProton> It may be through further work on the powers and advantages that are intended to have aggro effects, or it may be through AI changes, adding some values to the roles, or some combination of all three.
[19:29] <@cryptic_chronomancer> The biggest feedback that we received from players in the beta was requesting more city-based content. The first new zones we'd be looking to create would take that firmly into account. Of course, we're going to continue to create various places in - and outside - our world to explore.
[19:29] <@Cryptic_AntiProton> I personally definitely have had some frustrating aggro experiences while grouping on Fight Club, and we are discussing it and working on it. Group play needs to be fun, we like playing that way!
[19:29] <~Cryptic_Daeke> Whoops, false start there.
[19:29] <@Cryptic_AntiProton> hey, wait for your own question!
[19:29] <@Cryptic_AntiProton> :P
[19:29] <@cryptic_chronomancer> I'm just SO EXCITED!
[19:29] <@Cryptic_AntiProton> and you just can't hide it?
[19:30] <@cryptic_chronomancer> I'm about ot lose control.
[19:30] * ~COquestionbot thinks he likes it.
[19:30] <@cryptic_chronomancer> And I *think* I like it.
[19:30] <~COquestionbot> <WebGuest99> Will there be a Moon/Space Zone in the future? And what other new Zones can we expect to see in the future?
[19:30] <@cryptic_chronomancer> The biggest feedback that we received from players in the beta was requesting more city-based content. The first new zones we'd be looking to create would take that firmly into account. Of course, we're going to continue to create various places in - and outside - our world to explore.
[19:30] <@cryptic_chronomancer> THERE
[19:30] <@Cryptic_AntiProton> OMG!
[19:30] <~COquestionbot> <Shiroi98> question: when will claw powers be revisited? right now its damage is really horrible compared to the other martial arts
[19:31] <@Cryptic_Balseraph> Claws powers: Claws powers are intended to inflict excellent damage over time for their energy cost. If it isn't, we'll look at it. Additionally, the "Shredded" debuff that they can inflict raises not only your own dps, but that of every team mate with you. That being said, Claws is a crit - happy set, and you should really spec for a high crit rate to get th
[19:31] <@Cryptic_AntiProton> that's no moon!
[19:31] <@Cryptic_Balseraph> to get the most out of it.
[19:31] <~COquestionbot> <Feigr> Question: Are there any plans to add a gray scale the palette for powers?
[19:32] <@cryptic_chronomancer> We're looking into the potential technical issue behind this (hues vs tints) but we have heard your desires and are working to make it happen! I know I'd use it to make a noir munitions character.
[19:33] <~Cryptic_Daeke> And with that, our time is up!
[19:33] <~Cryptic_Daeke> Thank you to everyone for joining us. I'm sure someone's going to post a transcript to this on the forums, so we'll make sure to call it out on our website.
[19:33] <~COquestionbot> beep boop beep beep
[19:33] <@cryptic_chronomancer> Thanks for coming out, everyone! It was great to be able to answer your questions!
[19:33] <@Cryptic_Balseraph> Au revoir
[19:33] <~Cryptic_Daeke> Have a great night!
[19:33] <@Cryptic_Arkayne> So long from the Stridex medicated band hour...
[19:33] <@Cryptic_AntiProton> Ok, talk to you all later, it was fun.

See you on the forums.
[19:33] <@cryptic_chronomancer> Curds, curds, and a whey! *flys off*