Patch Notes: October 1st, 2009
(Public Test patch notes are considered unfinished and incomplete.)
General
* Clock tooltip now shows the current in-game time of the map.
* Fixed a bug when using the mouse free look mode to change the camera orientation, and moving forward would improperly change the character's movement direction.
UI/Chat
* Player-applied buffs that stack now show a visible number to designate how many stacks are currently on the player/target.
* Buff icons no longer show a timer, instead the icon itself animates as the time remaining decreases. If you want to see the exact amount of time that is left, mouse over the buff icon.
* The lightning bolt by your Champion's face (near the health bar) will now show the number of power points you have available to spend in a tooltip.
* Fixed several issues with the Marketplace Search feature. Searching with a name that has multiple words will now work correctly. Searching by name will no longer give you items that match the searched name in a different language. Searching with and without categories/level ranges selected will now give you more consistent results.
* Hovering over NPCs now shows a grey chat icon if you are out of range.
* Added a back button to the guild bank UI.
* Fixed a bug in the Action Figure and Powers UI’s where icons would occasionally extend past the window.
* Loot UI now sizes appropriately if it contains more than 5 items.
* Opening a context menu or help ticket no longer prevents you from moving.
* There are new colorblind friendly default colors for all chat channels.
* The chat window background is now is fully opaque at 100% opacity and it should make reading chat a lot easier.
* Changed the conning text color for Easy (Green), Sightly Easy (Blue), Slightly Hard (Yellow) and Extremely Hard (Magenta) to more color blind friendly hues. This change also applies to all item rarity colors.
* Pressing escape while the UI is off will show it again.
* Fixed a bug in the super group options window, where deselecting a rank name field would sometimes fill in that field with the name of the rank above it.
* Fixed several popup menus that would sometimes appear offscreen to always appear on screen.
* When you have a target and can't activate a power, it will grey out.
* Changed it so you can list your current Marketplace sales once every second instead of once every 5 seconds. This makes adding and canceling items for sale much more responsive.
* Added /TargetInfo to show the information window for the current target.
* It's now possible to use Ctrl + Left Click to link an item in chat.
* Fixed bug where Supergroup names were appearing incorrectly in chat.
* Fixed translated display of "Supergroup" throughout the chat window.
* When using the Marketplace search, the level fields now set default to be between your level and your level - 5. These can be changed as before. Also, if you pick a category that does not does not have a level (Blueprints for instance) it will now disable the level search fields and show you all items correctly.
* Updated all the combat role indicator icons used on the player and team member frames.
* Updated the level up indicator icon used on the player frame.
* Changed the default inventory item icon background.
* The Undo button in the Retcon interface will now be disabled when you can't afford it, and have a tooltip when it's disabled telling you can't afford it.
* Experiment and trade UIs now remove the correct items 100% of the time when right-clicking and choosing remove.
* When performing Marketplace searches, there is a new line in the UI that describes exactly what is being searched for.
* Retcon UI "Goodbye" button now says "Back" since it goes back to the previous screen.
Powers
* Fixed issue where your weapons or other stance animations and FX could sometimes get shut off early.
* Hard caps on characteristics have been removed. The benefits granted by a statistic at the “target” point for each level are unchanged. (It is relatively easy to push stats above this target point, but it always requires that they be Characteristic Focuses combined with above average gear). The benefit for stats below the target point at each level are increased. For some calculations, this benefit is substantial. Benefits for stats above the target point at each level are decreased, and suffer diminishing returns (but, since there are no longer any hard caps, it's *possible* to get more total benefit).
* Characteristic Focuses (All): Now follows diminishing returns model. You should see much greater benefit from low values in stats designated as a Characteristic Focus, but escalating diminishing returns once your damage bonus exceeds +30%. This is calculated per statistic.
* Critical Strike Chance (DEX): The formula for critical strike chance now follows a pattern of escalating returns. The benefit for the first few points of Dexterity is small, but each additional point is worth more than the previous one. Players will be able to easily achieve critical hit values of ~6%, though with a Characteristic Focus this value can rapidly grow to more than 20%. After that point, the return for additional Dexterity diminishes.
* Critical Strike Severity (EGO): The formula for critical strike severity now follows a diminishing returns model. Low values of Ego should generate a comparatively high critical severity value, with values of ~50% being easily achieved. Increases of greater than ~80%, however, will require significant investments and probably a Characteristic Focus.
* Energy Discount (INT): The Energy Discount benefit from Intellect now follows a pattern of escalating returns. The benefit for the first few points of Intellect is small, but each additional point is worth more than the previous one. Players will be able to easily achieve energy discount values of ~10%, though with a Characteristic Focus this value can rapidly grow (The actual cap is very level dependent. For reference, it's about 35% at level 20, and about 50% at level 40. This value is indexed against the similarly escalating, but linear, benefits of Recovery and Endurance.). After that point, the return for additional Intellect diminishes.
Darkness
*Ebon Void: This shield will now drain a small amount of life from the attacker when hit. This effect can only occur once every second.
Electricity
* Ball Lightning: Energy cost has been reduced.
*Electric Shield: Increased the physical damage reduction this shield provides. Also, the non-physical damage reduction now scales properly with ranks (it did not scale before).
Fire
* Conflagration: Energy cost has been reduced.
* Conflagration: A bug was causing this to track your target while maintained. Effect now strikes at the same location for as long as it is maintained.
* Conflagration: Burning Rain: This advantage causes Conflagration to track your target while maintained. (The advantage to remove travel powers already exists in a number of other abilities, so it was removed from this advantage.)
* Flashfires: Duration increased to 16 seconds, damage increased and considered to be a Damage over Time effect (Dodge defenses are extremely effective against DoT attacks).
* Fire Breath: Power can now be maintained while moving. Cost and damage are unchanged. We’re currently reviewing other “Breath” powers to see if they should be changed in a similar manner, so let us know your thoughts on it.
* Fire Snake: Damage is now considered to be a Damage over Time effect.
* Fire Strike: Now has variance in damage. Activation time and damage slightly decreased, but Fiery Escalation benefit has been increased. Net effect is higher DPS and better effectiveness against Dodge defenses.
* Immolation: Added FX to the periodic damage.
* Pyre: Energy cost has been reduced.
* Pyre: Damage of the Pyre Patch left behind has been reduced. Damage is now considered a Damage over Time effect. Damage of initial explosion and charge up cost is unchanged.
Gadgeteering
* Fixed ranks 2 and 3 of Medical Drones showing as Field Drones in the purchase menu.
* Particle Bomb: Energy cost has been reduced.
* Particle Bomb: Ranks 2 and 3 were bugged. Now all ranks deal improved damage.
* Orbital Cannon: Energy cost has been reduced.
Ice
* Ice Shield: The unlisted linger effect from this shield has been removed. Crippling Challenge will now properly disable this Block. The chance to apply Chill was only working on physical damage, instead of all damage in melee range. Fixed this and updated the description to indicate such. Reduced the chance to apply Chill, but no longer cap attempting to apply Chill to once per second. The net effect should mean Chill should be applied roughly as often.
* Ice Shield: Frigid Air custom advantage added. This allows the Chill effect from Ice Shield to be applied at a 50 foot range.
Might
* Havoc Stomp: Energy cost has been reduced.
* Retaliation: The Retaliation buff provided by this power now persists through a small amount of outgoing damage. This allows you to make a few autoattacks between the time you stop blocking and hit with your powerful attack, but should still not allow multiple big attacks to benefit from the buff.
Power Armor
* Energy Shield: Increased the overall damage reduction this shield provides.
Sorcery
*Updated descriptions for Circle of Primal Dominion, Circle of Radiant Glory, Circle of Ebon Wrath and Circle of Arcane Summoning to remove the incorrect line indicating they reduce your energy to 0.
* Divine Renewal: Updated description to indicate that this power cannot be used in combat. This is just a description change, this is the way the power already works.
* Eldritch Shield: Increased the non-physical damage reduction this shield provides.
* Eldritch Shield: Imbue with Power custom advantage added. This advantage provides a different effect for your Eldritch Shield depending on which Aura power you are using.
* Incantation of the Gale: Energy cost has been reduced.
* Invocation of Storm Calling: Changed the way the repel works so that it will try to keep people out of melee range, but should not knock them out of the AoE range for the rest of the power.
* Invocation of Storm Calling: The repel from this power will no longer work on Critters of rank Super Villain or above.
* Skarn’s Bane: Description stated that the power’s cost increased over time, this was incorrect. Description has been fixed, and power remains unchanged.
Telekinesis
* Telekinetic Shield: Removed the lingering effect portion of this power, as it made this Block power considerably more powerful than desired. This shield now has increased physical damage reduction when active.
*Telekinetic Shield: Telekinetic Reinforcement custom advantage added. This adds a lingering physical damage resistance to Telekinetic Shield.
Telepathy
*Ego Sleep: Updated description to indicate the hold from this power will break if the held target is damaged.
* Psionic Healing: Corrected issue with the description of Psionic Healing which prevented the advanced description from being displayed.
* Psychic Vortex: Energy cost has been reduced.
Critters
* Gadroon Lancers: “Gravatic Rift” now deals less damage the further you get from it, inflicts a weaker snare, but decreases the avoidance of anyone caught in it.
* Security Drones: Take more damage now so that their gameplay mechanic has a chance to play out.
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Last edited by Daeke : 10-02-2009 at 05:07 PM.
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